We have been hard at work expanding our analytics product and we are excited to announce the following new features now available:Native Engine Integration,Heatmaps, andUnity IAP Closed Beta Program. Unity Analytics是Unity的官方分析解决方案。没有SDK来实现,它的歼稀土! 我们一直在努力扩大我们的分析...
Data Governance Security & Privacy Integrations Platform One platform, countless insights Get fast and easy access to customer insights at every step of their journey Amplitude Platform Amplitude Platform Insights Product Analytics Understand the full user journey Web Analytics Get the metrics you need ...
1. 扩展字符串类型 CSHARPpublicstaticclassStringExtensions{publicstaticstringReverse(thisstringinput){char[]chars=input.ToCharArray();Array.Reverse(chars);returnnewstring(chars);}}// 调用方式(与原生方法一致)stringtext="hello";Console.WriteLine(text.Reverse());// 输出 "olleh" 2. 扩展集合类型 CSHAR...
NullException("Agent must not be null");AgentagentReal=agentasAgent;if(agentReal==null)thrownewSystem.ArgumentException("The agent must be of type Agent. Agent was of type "+agent.GetType());if(agentReal.simulator!=this)thrownewSystem.ArgumentException("The agent is not added to this simula...
序列化不能保存另一个要反序列化的对象指针,因为反序列化是new一个新的对象,指针指向的内存将不会是原对象 可采用unity编辑器的序列化类ScriptableObject,当我们继承这个基类,我们就可以调用unity给我们的接口进行序列化了。具体的序列化接口可以到unity的官方接口文档上查看使用方法,这里不具体介绍。
Prebake Collision MeshesAdds collision data toMeshesat build time. Preloaded AssetsSets an array of Assets for the player to load on startup. To add new Assets, increase the value of theSizeproperty and then set a reference to the Asset to load in the newElementbox that appears. ...
{ //像普通Job一样进行使用,添加依赖 MyCollisionJob collisionJob = new MyCollisionJob() { PhysicsVelocityGroup = GetComponentDataFromEntity<PhysicsVelocity>() }; //已弃用的写法: //Dependency = collisionJob.Schedule(stepPhysicsWorld.Simulation, ref buildPhysicsWorld.PhysicsWorld, Dependency); //由...
New Media & Society, 12, 347–364. Haas, J. (2014). A history of the unity game engine. Worcester, UK: Worcester Polytechnic Institute. Retrieved from web.wpi.edu/Pubs/E-proj Helmond, A. (2015). The platformization of the web: Making web data platform ready. Social Media + Society,...
After the project is packaged, find CrashSight64.dll under _Data\Plugins\x86_64 in the packaged file, and create a TQM64/dump directory and a GameBabyConfig64.dat file (create a new text file, then change the suffix) in the same level directory. There are three parameters to be updated...
for (int i = inputData.Count - 1; i >= 0; i--) { ShaderCompilerData input = inputData[i]; //Global And Local Keyword if (input.shaderKeywordSet.IsEnabled(new ShaderKeyword("INSTANCING_ON")) || input.shaderKeywordSet.IsEnabled(new ShaderKeyword(shader, "INSTANCING_ON"))) ...