(1)Enable Internal Profiler (Deprecated):启用内部分析器(不推荐); (2)On .Net UnhandledException:.Net未处理的异常; (3)Log Obj-C Uncaught Exceptions:日志Obj-C未捕获异常; (4)Enable Crash Report API:启用崩溃报告API。 1. 2. 3. 4. (五)Othe
Project Settings > Player > Other Settings 启用Multithreaded Rendering(移动端无效) 移动端替代方案: Graphics Jobs(AndroidVulkan/ iOSMetal) 4. 检测GPU性能瓶颈 打开Unity Profiler: 查看GPU时间(若接近帧时间预算则确认GPU瓶颈) 分析耗时最高的渲染阶段(e.g., Shadows, PostProcessing) 使用RenderDoc或Xcode GPU...
1、与AVProVideoSDK同时使用时,不要勾选Multithreaded Rendering,否则会在执行到结束录屏的函数时,应用崩溃 2、获取路径时,必须在ShareREC.StopRecorder()延后几秒获取! 大家还有什么问题,欢迎在下方留言!
These errors significantly drop our crash-free users/session stats. Your Setup: Unity version: 2022.3.40 with multithreaded rendering enabled AVPro Video version: 3.0.6 Core Operating system version: iOS Device model: iPhones (from 6s Plus to 15 Pro Max), iPads (Pad Pro 12.9, Pad Pro 11)...
Multithreaded Rendering Enable this option to use multithreaded rendering. This is only supported on Metal. Static Batching Enable this option to use Static batching. Dynamic Batching Enable this option to use Dynamic Batching on your build (enabled by default).Note: Dynamic batching has no effect ...
DOTS is Unity’s new high-performance, multithreaded Data-Oriented Technology Stack. Our goals for the next 10+ years of anim... Read more Planned Animation Graphs Many believe that controlling animation setups are best done through a graph. It does not require coding and is easily trans....
9.Multithreaded Rendering:此选项可使用多线程渲染。 10.Static Batching:此选项可使用静态批处理。 11.Dynamic Batching :此选项可使用动态批处理(默认情况下会启用此选项) 12.Compute Skinning:此选项可使用 Metal GPU 计算蒙皮,这样可以释放 CPU 资源。
Reduce the probability of being CPU bound by using multithreaded rendering. Issuing Draw Calls For better performance, issue more draw calls with the same pipeline state than fewer draw calls with more changed states. Having many draw calls without a state change lets Unity write the draw ...
Multithreaded Rendering 멀티스레드 렌더링을 사용하려면 이 옵션을 활성화합니다. Metal에서만 지원됩니다. Static Batching 정적 배칭을 사용하려면 이 옵션을 활성화합니다. Dynamic Batching 빌드에 동적...
graphicsMultiThreaded图形设备是否使用多线程渲染?(只读) graphicsShaderLevel图形设备着色器功能级别(只读)。 graphicsUVStartsAtTop如果该平台的纹理 UV 坐标约定的 Y 坐标从图像顶部开始,则返回 true。 hasHiddenSurfaceRemovalOnGPUTrue if the GPU supports hidden surface removal. ...