一、知识要点 1 Vector3.MoveTowards:1)功能简述public staticVector3MoveTowards(Vector3current,Vector3target, floatmaxDistanceDelta);Moves a pointcurrentin a straight line towards atargetpoint.The value returned by this function is a pointmaxDistanceDeltaunits closer to atarget/point along a line betwe...
2. MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta); MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta); Moves a point current in a straight line towards a target point. 3. Lerp Vector3.Lerp (Vector3 a, Vector3 b, float t); https://docs.unity3d.com...
{ //The point to move to public Transform target; private Seeker seeker; private CharacterController controller; //The calculated path public Path path; //The AI's speed per second public float speed = 100; //The max distance from the AI to a waypoint for it to continue to the next wa...
Here’s an advanced version of it from my upcoming game Rotation Station that moves towards a lower point first and then back to a higher point to make the little bob at the end. Every tile moves down according to that formula, although each one has a random delay, and a random initial...
//The point to move to publicVector3 targetPosition; privateSeeker seeker; privateCharacterController controller; //The calculated path publicPath path; //The AI's speed per second publicfloatspeed = 200; //The max distance from the AI to a waypoint for it to continue to the next waypoint ...
//If reach the radius within the path then move to next point in the path if( Vector3.Distance(transform.position, targetPosition) < path.Radius ) { //Don't move the vehicle if path is finished if( curPathIndex < pathLength - 1 ) ...
//The point to move to publicVector3 targetPosition; privateSeeker seeker; privateCharacterController controller; //The calculated path publicPath path; //The AI's speed per second publicfloatspeed = 200; //The max distance from the AI to a waypoint for it to continue to the next waypoint ...
{// Just some point far awayvartargetPoint=transform.position+transform.forward*100;// Set the desired point to move towards using a desired speed of 10 and a max speed of 12controller.SetTarget(targetPoint,10,12);// Calculate how much to move during this frame// This information is ...
// // 参数: // target: // Object to point towards. // // worldUp: // Vector specifying the upward direction. public void LookAt(Transform target, [DefaultValue("Vector3.up")] Vector3 worldUp); // // 摘要: // Rotates the transform so the forward vector points at worldPosition. ...
1.Unity死机未保存场景:当你在Unity中编辑场景,突然死机时,可以在项目文件目录中找到Temp文件夹,双击...