Self:只能中断自身的运行,进行判定,只有一开始can see object判定成功看到敌人执行seek,如果一开始就是直行seek就不进行判定,及时后面看到敌人也不能追踪因为不判定 Both:都会执行 MOVEMENT{ cover掩护 Evade躲避 Flee逃跑 Flock聚集 Leader follow跟随移动 Move towards向一个方向移
SetId(object id) 作用:设置动画的ID(然后可以使用DOTween的静态方法作为过滤器使用)。它可以是一个int,一个字符串,一个对象或其他什么。 注:使用int或stringID使过滤操作更快(其中int也比string). 例:transform.DOMoveX(4, 1).SetId("supertween"); SetLink(GameObject target, LinkBehaviour linkBehaviour ...
2 Transform.LookAt:1)功能简述public voidLookAt(Transformtarget,Vector3worldUp= Vector3.up);Parameterstarget:Object to point towards.worldUp:Vector specifying the upward direction.Rotates the transform so the forward vector points at /target/'s current position.Then it rotates the transform ...
让我们从创建一个新的Game Object开始,它将在场景中代表我们的警卫代理。右键单击Hierarchy并选择3D Object ➤ Cube,创建一个立方体。重命名这个新对象"Guard",选择它并点击检查器中的Add Component,然后点击Navigation ➤ Nav Mesh Agent,给它分配一个NavMeshAgent。这将允许新代理使用 Unity 导航系统,就像我们在...
public Vector3 inputMoveDirection = Vector3.zero; // Is the jump button held down? We use this interface instead of checking // for the jump button directly so this script can also be used by AIs. [System.NonSerialized] public bool inputJump = false; ...
Use the MoveTowards member to move an object at the current position toward the target position. By updating an object’s position each frame using the position calculated by this function, you can move it towards the target smoothly. Control the speed of movement with the maxDistanceDelta parame...
While using the Rotate Tool, you can hold Shift and Control (Command on Mac) to rotate the object towards a point on the surface of any Collider. This makes orientation of objects relative to one another simple. 循环使用旋转工具,你可以按住shift和control(苹果系统)键来旋转物体朝向任何碰撞体表面...
Move code out of loops when possible 0 1 11. Only run code when things change 0 0 12. Run code every [x] frames 4 2 13. Use caching 0 0 14. Use the right data structure 0 0 15. Minimize the impact of garbage collection 0 0 16. Use object pooling 0 2 17. Avoiding expensive...
Now if you move the object which has this script around in the editor, or change the values of “Look At Point” in the inspector - even when not in play mode - the object will update its orientation correspondingly so it remains looking at the target point in world space. ...
publicfloatmass = 5.0f;//this is for object mass for simulating the real car publicboolisLooping =true;//the car will loop or not privatefloatcurSpeed;//Actual speed of the car privateintcurPathIndex; privatefloatpathLength; privateVector3 targetPosition; ...