SetId(object id) 作用:设置动画的ID(然后可以使用DOTween的静态方法作为过滤器使用)。它可以是一个int,一个字符串,一个对象或其他什么。 注:使用int或stringID使过滤操作更快(其中int也比string). 例:transform.DOMoveX(4, 1).SetId("supertween"); SetLink(GameObject target, L
设置Scale为(0.4,0.4,1), 添加碰撞机(Polygon Collider 2D或Box Collider 2D都可以), 如果是Box Collider 2D, 设置Size为(4,4), 添加Rigidbody 2D组件, 设置Gravity Scale为0, 并且勾选Fixed Angles属性. 设置
}//设置子弹方向MoveScript move = shotTransform.gameObject.GetComponent<MoveScript>();if(move !=null) {//towards in 2D space is the right of the sprite//move.direction = move.direction;//如果是敌人的子弹, 则改变方向和移动速度if (shot.isEnemyShot) { move.direction.x = -1f; move.speed ...
// 5 - Move the game object rigidbody2D.velocity = movement; } } 这里以改变刚体的速率来达到主角的移动,而不是通过直接改变"transform.Translate",因为那样的话,可能会不产生碰撞。将此脚本附加到主角对象上,现在运行,方向键来控制移动,如下图所示: 接下来,添加第一个敌人。导入章鱼敌人图片到 "Textures"...
在 2D 空间的情况下,像笛卡尔平面一样,原点在位置x = 0、y = 0。在 3D 空间中,就像我们在 Unity 中的场景一样,它位于x = 0、y = 0、z = 0的位置。现在用同样的方法创建一个立方体,右击“资产”或“层次”面板并选择3D object ➤ cube。通过在“层次”窗口中左键单击立方体来选择它,使其属性列在...
首先,我们需要知道鼠标位于2D区域。为了找到它,我们要先将这个代码放置于滑动GameObject的FixedUpdate()函数中: Vector3 MousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z-Camera.main.transform.position.z)); ...
Ensure you see a horizontal line when you drag the object underneath --- Environment ---. This indicates that it will place the object underneath like this; In the event that you accidentally place it as a child of the label, you can simply move it back and try again. Mark step as...
Object[] Assets { get; set; } /// <summary> /// Gets or sets the loaded assets. This is simply equal to the first index of the Assets property, with some /// additional null guards to prevent NullReferenceExceptions when using it. /// </summary> UnityEngine.Object Asset { get; ...
Create teleporters to move quickly from point A to point B. You can also create portals through which you can move, shoot, or throw enemies. Physics Although the Corgi Engine is raycast based, and independent from Unity's Physics 2D, you can still interact with it to some extent (not re...
In theSceneview, move the player object away from the enemy object along the Z axis using the mouse. You can move along the Z axis by selecting and dragging the cube by itsredpanel toward theblueline. Since the cube lives in 3D space, but can only be dragged in 2D each time, the ...