The landscape of creating a game in Unity demands in-depth understanding and thoughtful decision-making. Before embarking on the journey of creating games with Unity, there are several factors to contemplate regarding this powerful engine. As we delve deeper into this exploration, we'll investigate ...
Unity 具有内置的光照贴图功能 (lightmapper),但您也可以使用纹理烘焙(Rendering 菜单上的Render To Texture)功能和 3ds Max 中的自动展开 (unwrapping) 功能来创建光照贴图。 通常情况下,一个 UV 集用于主纹理和/或法线贴图,另一个 UV 集用于光照贴图纹理。为确保两个 UV 集都正确,请将 3ds Max 中的材质设置...
Unity: Make object fade out or in. Photo by ELLA DON on Unsplash Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to ...
Unity 在导入 FBX 与导入本机 3D 建模软件文件时采用不同的缩放比例。请务必检查FBX 导入比例设置。例如,如果要实现Scale Factor= 1 且Object Transform Scale= 1,请使用其中一种专有文件格式,并设置Convert Units选项。 如果有疑问,请用场景导出“米立方体”以便在 Unity 中匹配。
Now we will add rotation script to object. (QuaternionRotation.cs) using UnityEngine; using System.Collections; public class QuaternionRotation : MonoBehaviour { float rotationSpeed=0.5f ;// This Must be less than 1 and greater than 0 GameObject targetObject=null; // Use this for initialization...
Implementing common game programming design patterns in your Unity project can help you efficiently build and maintain a clean, organized, and readable codebase. Design patterns reduce refactoring and testing time, speeding up development processes and c
Scale of the object you’re trying to move is either massively too big or very tiny Aim to keep your your objects based around a 1, 1, 1 scale Multiple pieces of code trying to move the same object at once Try adding some debug logging to make sure the movement code isn’t being ...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity?
a first person controller, and a game object called "Waypoints" which contains a bunch of other game objects with "w" follow by a number on their name inside. Click "Play" to play the scene, and you should see the cube starting to move by itself across all the waypoints in the scene...
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