private void MoveTowardsTarget() { //the speed, in units per second, we want to move towards the target float speed = 1; //move towards the center of the world (or where ever you like) Vector3 targetPosition = new Vector3(0,0,0); Vector3 currentPosition = this.transform.position; ...
设置Scale为(0.4,0.4,1), 添加碰撞机(Polygon Collider 2D或Box Collider 2D都可以), 如果是Box Collider 2D, 设置Size为(4,4), 添加Rigidbody 2D组件, 设置Gravity Scale为0, 并且勾选Fixed Angles属性. 设置
这本质上与Vector2.Lerp相同,但是该函数确保距离不超过maxDistanceDelta。maxDistanceDelta为负值时会将矢量推离 /target/。 using UnityEngine; // 2D MoveTowards example // Move the sprite to where the mouse is clicked // // Set speed to -1.0f and the sprite will move // away from the mouse cl...
Rigidbody2D这些快捷方式在后台使用rigidbody2D的MovePosition/MoveRotation方法来正确地动画与物理对象相关的东西。Move DOMove(Vector2 to, float duration, bool snapping) DOMoveX/DOMoveY(float to, float duration, bool snapping) DOJump(Vector2 endValue, float jumpPower, int numJumps, float duration, boo...
DOTweenPro使用新的脚本快捷键、可视化动画编辑器、可视路径编辑器以及额外的特性扩展DOTween Pro。2D工具包和TextMesh Pro. DoTweenPro是收费的 二、下载 官方下载地址:dotween.demigiant.com/downloads/D…下载页面:dotween.demigiant.com/download.ph…开放源代码:github.com/Demigiant/d… ...
To compare and align our thought process, we can refer to a 3D game where the main subject can move in three directions and similarly sees its 3D environment objects in all directions. 2D objects, on the other hand, are restricted to 2D movements, which can be remembered through the popula...
设置Scale为(0.4,0.4,1), 添加碰撞机(Polygon Collider 2D或Box Collider 2D都可以), 如果是Box Collider 2D, 设置Size为(4,4), 添加Rigidbody 2D组件, 设置Gravity Scale为0, 并且勾选Fixed Angles属性. 设置完成后, 将对象保存为预制. 在这里只让章鱼简单的往前行走, 创建一个脚本, 命名为MoveScript, 代...
在电子游戏中也是如此:电子游戏可以设置在 3D 或 2D 世界中,这种区别决定了代理人感知周围世界的方式,从而决定了他们移动和行动的能力。N 维空间是一种几何设置,其中空间中的点由 N 个值或参数来标识,通常以字母表的最后几个字母命名。在二维空间(2D 空间或平面)中,空间中的点由两个值定义,这两个值称为宽度...
You can move along the Z axis by selecting and dragging the cube by its red panel toward the blue line. Since the cube lives in 3D space, but can only be dragged in 2D each time, the axis on which you drag is especially important. Move the cube downward and to...
Now let's make a player and make it move! *Note, part of the tutorial (2D) follows this repo: Unity-Tutorial-2D 5. Sprites Sprites are what make up the visuals of the game. These could be png or jpeg (recommended because of small size) file. You can make your own and drag them...