private void MoveTowardsTarget() { //the speed, in units per second, we want to move towards the target float speed = 1; //move towards the center of the world (or where ever you like) Vector3 targetPosition = new Vector3(0,0,0); Vector3 currentPosition = this.transform.position; ...
设置Scale为(0.4,0.4,1), 添加碰撞机(Polygon Collider 2D或Box Collider 2D都可以), 如果是Box Collider 2D, 设置Size为(4,4), 添加Rigidbody 2D组件, 设置Gravity Scale为0, 并且勾选Fixed Angles属性. 设置
Rigidbody2D这些快捷方式在后台使用rigidbody2D的MovePosition/MoveRotation方法来正确地动画与物理对象相关的东西。Move DOMove(Vector2 to, float duration, bool snapping) DOMoveX/DOMoveY(float to, float duration, bool snapping) DOJump(Vector2 endValue, float jumpPower, int numJumps, float duration, boo...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
UsingConstraint B(Max Distance Onlychecked), you can create a constrained but unfixed length connection, which allows flexible movement such as a yo-yo moving towards and away from a fixed point. Additional resources Refer toJoints 2Dfor more information about other 2D Joints....
设置Scale为(0.4,0.4,1), 添加碰撞机(Polygon Collider 2D或Box Collider 2D都可以), 如果是Box Collider 2D, 设置Size为(4,4), 添加Rigidbody 2D组件, 设置Gravity Scale为0, 并且勾选Fixed Angles属性. 设置完成后, 将对象保存为预制. 在这里只让章鱼简单的往前行走, 创建一个脚本, 命名为MoveScript, 代...
DOTweenPro使用新的脚本快捷键、可视化动画编辑器、可视路径编辑器以及额外的特性扩展DOTween Pro。2D工具包和TextMesh Pro. DoTweenPro是收费的 二、下载 官方下载地址:dotween.demigiant.com/downloads/D…下载页面:dotween.demigiant.com/download.ph…开放源代码:github.com/Demigiant/d… ...
This repo is the home of the official documentation for Visual Studio. - visualstudio-docs/mac/unity-walkthrough.md at 2d072f1c4a6794a7d5c3d4f6d5eb661de43e347d · MicrosoftDocs/visualstudio-docs
首先,我们需要知道鼠标位于2D区域。为了找到它,我们要先将这个代码放置于滑动GameObject的FixedUpdate()函数中: Vector3 MousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z-Camera.main.transform.position.z)); ...
首先,我们需要知道鼠标位于2D区域。为了找到它,我们要先将这个代码放置于滑动GameObject的FixedUpdate()函数中: Vector3 MousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z-Camera.main.transform.position.z)); ...