{ //接受鼠标按下的事件// axisX = 0f; axisY = 0f; } void OnMouseDrag() //鼠标拖拽时的操作// { onDrag = true; axisX = -Input.GetAxis(“moveX”); //获得鼠标增量// axisY = Input.GetAxis(“moveY”); cXY = Mathf.Sqrt(axisX * axisX + axisY * axisY); //计算鼠标移动...
Input.GetAxis("Mouse Y");//鼠标纵向增量(纵向移动) 1. 2. 3. 4. 5. 对于鼠标按键的判定也是 bool 型。 倒是获取鼠标位移还算正常,返回值为?int? 3.获取轴: //水平轴/垂直轴 (控制器和键盘输入时此值范围在-1到1之间) Input.GetAxis("Horizontal");//横向 Input.GetAxis ("Vertical");//纵向...
2、鼠标旋转物体: (1)使用OnMouseDrag()函数: float xSpeed = 250.0f; float ySpeed = 120.0f; float x = 0.0f; float y = 0.0f; void OnMouseDrag() { x += Input.GetAxis("Mouse X") * xSpeed * 0.02f; y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; transform.rotation = Qua...
function Update () { if(Input.GetAxis("Mouse ScrollWheel")) { // 从当前位置进行变更 fov = this.GetComponent.<Camera>().fieldOfView; //Debug.Log("检测到滑轮"+Input.GetAxis("Mouse ScrollWheel")); fov -= Input.GetAxis("Mouse ScrollWheel") * viewSpeed; fov = Mathf.Clamp(fov, minFov, ...
14、在远程时Input.GetAxis(“Mouse X“)获取永远是0 15、录屏导致的问题 16、EndLayoutGroup: BeginLayoutGroup must be called first 17、GC导致的帧率不稳定 18、类似的崩溃的现象是怎么产生的? 19、为什么异常在发布包没有报出来? 20、prefab预制体文本过多会导致托管堆内存被撑大的问题 21、C#层MonoBehavi...
// always move along the camera forward as it is the direction that it being aimed at //始终沿着摄像机向前移动,因为它是瞄准的方向 Vector3 desiredMove = transform.forward*m_Input.y + transform.right*m_Input.x; // get a normal for the surface that is being touched to move along it /...
/// the fingers/mouse around a target object /// publicclassXgCameraOrbit : MonoBehaviour { publicenumPanMode { Disabled, OneFinger, TwoFingers } /// /// The object to orbit around /// publicTransform target; publicTransform camRoot; ...
In the Scene view, move the player object away from the enemy object along the Z axis using the mouse. You can move along the Z axis by selecting and dragging the cube by its red panel toward the blue line. Since the cube lives in 3D space, but can only be dragged in 2D each tim...
MoveDirection Enum UnityEngine.EventSystems added 4.6.0 Physics2DRaycaster Class UnityEngine.EventSystems added 4.6.0 PhysicsRaycaster Class UnityEngine.EventSystems added 4.6.0 PointerEventData Class UnityEngine.EventSystems added 4.6.0 PointerInputModule Class UnityEngine.EventSystems added 4.6.0 Raycast...
When moving an object, you don’t give it a position to move to, as you might expect. Remember, you’re executing code with each frame, so you need to move the object in small increments. You can either let the physics engine handle this by adding a force to your rigidbody to move...