Snap Increment 捕捉增量 Move 移动 Rotate 旋转 Scale 缩放 (6) The Draw Mode used to display the Scene. 绘制模式用于显示场景 Shading mode 着色模式 (7) When toggled on, the Scene lighting is used. When toggled off, a light attached to the Scene view camera is used. 启用该选项后,将使用场...
A parent GameObject has other GameObjects connected to it that take on its Transform properties. A child GameObject is connected to another GameObject, and takes on that GameObject’s Transform properties. In the Hierarchy window, child GameObjects appear directly underneath parent GameObjects and are...
Make sure the Move tool is active. Hold Shift+Ctrl (macOS: Shift+Command), then click and hold a GameObject’s tool handle. Drag the GameObject on to another GameObject with a Collider.Vertex snappingUse vertex snapping to quickly assemble your Scenes: take any vertex from a given Mesh and...
I’ll assign some code to a new GameObject, in this case a simple cube you can create via GameObject | Create Other | Cube. I renamed the cube Enemy and then created another to have two cubes. You can see in Figure 7 I moved one cube about -15 units away from the other, which ...
In Unity, you add components to a GameObject to give it functionality.在Unity中我们可以通过给一个物体组件来给他添加功能。 In UE4, you add components to Actors. After you've dropped an Empty Actor in your level, click the Add Component button (in the Details panel) and choose a component...
You can find them all under the GameObject menu. Experiment with adding the various types and changing their properties. The easiest one to light up your scene is a directional light, which is like the sun in the sky. A mesh (or model) is a collection of vertices that make up the ...
using UnityEngine; using System.Collections; public class UsingOtherComponents : MonoBehaviour { public GameObject otherGameObject; private AnotherScript anotherScript; private YetAnotherScript yetAnotherScript; private BoxCollider boxCol; void Awake () { anotherScript = GetComponent<AnotherScript>(); yet...
When animating a hierarchy of GameObjects within a single clip like this, make sure you create the Animation on the root GameObject in the hierarchy. Each property can be folded and unfolded to reveal the exact values recorded at each keyframe. 在Animation窗口里面,不仅物体的子物体会展示在Hierar...
The GameObject is central to development in Unity as almost everything derives from that type, including models, lights, particle systems, and so on. Add a new Cube object to the scene via the GameObject > 3D Object > Cube menu. Take a quick look at the properties of the new GameObject...
The GameObject is central to development in Unity as almost everything derives from that type, including models, lights, particle systems, and so on. Add a new Cube object to the scene via the GameObject > 3D Object > Cube menu. Take a quick look at the properties of the new GameObject...