處理新的 Unity Player 偵錯埠口。 處理新 Unity 程式集,例如 Unity 的 4.6 GUI 程式集的參考。 解析閉包,以在偵錯時正確顯示局部變數。 當進行偵錯時,將生成的迭代器變數解構為參數。 在重新載入專案後保留 Unity 專案瀏覽器的狀態。 新增命令以同步 Unity 專案總管與目前檔案。錯誤...
// boolean value type is boxed into object boxedMyVar on the heapboolmyVar =true;objectboxedMyVar = myVar; 重複的程式碼路徑 每秒執行多次且/或框架的任何重複 Unity 回呼函式(亦即 Update)都應該仔細撰寫。 在此,任何高成本的作業都會對效能產生巨大且一致的影響。
你需要在 Object to Affect 中选择目标才能让动作生效。 Just Make Invisible 可以开启/关闭 SpriteRenderer,这意味着该对象仍然是游戏的一部分,包括该对象可能存在的任何碰撞事件。 OnOffAction 总是“拨动开关”,将 Active 标志设置为相反值。这意味着第二次在同一对象上执行该动作时,对象将恢复先前状态,依此类推...
2D 对象 (2D Object)*: A 2D GameObject such as a tilemap or sprite. More info 二维投影 (dimetric projection): 一种平行投影形式,其中 3D 对象的尺寸被投影到 2D 平面上,并且轴之间的三个角中只有两个角彼此相等。这种投影形式通常用于等距视频游戏中模拟三维深度。更多信息 等距投影 (isometric projectio...
Unity 6 is the long-term supported (previously known as LTS) release of the next generation of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. Unity 6 contains all features, updates, and ...
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { int inputCount = playable.GetInputCount (); for (int i = 0; i < inputCount; i++) { // 拿到第n个滑条的数据 var inputPlayable = (ScriptPlayable<Anim_LightControlBehaviour>)playable.GetInput(i); var...
With unity you can make games for android, ios, PC as well as a range of other platforms!Become an android developerin no time with our unity android guides, learnhow to setup the android sdkand start creating android games! The unity engine allows you tocreate 2d or 3d games!Start game...
9 lightCpnt= lightObject:GetComponent(typeof(CS.UnityEngine.Light)) 10 end 11 12 function update() 13 local r = CS.UnityEngine.Vector3.up * CS.UnityEngine.Time.deltaTime * speed 14 -- 绕y轴旋转 15 self.transform:Rotate(r) 16 -- 修改光线颜色 ...
it is computed at runtime,每一帧里,通过计算Root Tranform的改变,将其应用到角色的位移上,使其移动。At every frame, a change in the Root Transform is computed. This change in transform is then applied to the Game Object to make it move....
Player Movement in Unity Using a Rigidbody and Collider Now that you know the names of the axes, you can use them to control player movement. In your Unity project'sHierarchyview, right-click and select3D Object > Capsuleto create what you'll bestow movement upon. Make sure to use the ...