//Set lookDir to tempVector - tempVector2 lookDir = tempVector - tempVector2; 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 是的,先得到屏幕中央坐标,然后把鼠标坐标(由于是俯视类游戏,y轴坐标变为z轴)减去中央坐标,接着: //Rotate player transform.rotation = Quaternion.LookRotation(lookDir); 1. ...
dir = playerPerson.position - m_Transform.localPosition; //先获取摄像机指向人物的方向向量. //朝向头部时,不能使用playerPerson.localPosition } /// /// 第三人称 摄像机旋转控制. /// private void CameraController_ThirdController() { float x = Input.GetAxis("Mouse X") * rotateSpeed; float...
transform.LookAt(player);//保证不论怎么旋转都是角色在摄像机视野的正中心,如果去掉则会出现角色不在正中心的现象 } } transform.RotateAround(player.position, transform.right, -rotateSpeed * Input.GetAxis("Mouse Y")); 这里第二个参数设置为transform.right要注意一下,而不是设置成目标物体的transform.rig...
0,0);voidUpdate(){PlayerMove_FollowMouse();}//角色移动到鼠标点击的位置publicvoidPlayerMove_FollowMouse(){//右键点击if(Input.GetMouseButtonDown(1)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hitInfo;if(Physics.Raycast(ray,out hitInfo)){tempPoint=hitInfo.point...
float mousX = Input.GetAxis("Mouse X") * roate_Speed;//得到鼠标横向移动距离 ...
在输入器上,我们要绑定Delta[Mouse],也就是鼠标的移动变化量作为玩家的输入值,然后保存。 这里我们完成了Input System的设置。 接下来,我们来到场景中,通过GameObject->Cinemachine->Virtual Camera,创建一个Cinemachine的虚拟相机。 接下来我们创建Player这个Empty GameObject将CM vcam1放到这个Player中。
MouseClick代码: using UnityEngine; using System.Collections; public class MouseClick : MonoBehaviour { void OnMouseDown () { rigidbody.AddForce(-transform.forward * 500f); rigidbody.useGravity = true; } } ():给物体对象施加了一个反作用力 19.GetComponent (如何使用GetComponent函数来处理其他脚本或...
/* if (Target.GetComponent<NoLockiVew_Player>().State == NoLockiVew_Player.PlayerState.Walk) { Target.rotation = Quaternion.Euler(new Vector3(0, mX, 0)); }*/ } //鼠标滚轮缩放 Distance -= Input.GetAxis("Mouse ScrollWheel") * ZoomSpeed; ...
Debug.Log(mousePos); } 物体世界坐标转屏幕坐标 用于判断物体是否超出屏幕范围(出界是物体轴心点出界,是能看到物体剩余部分的) Camera.main.WorldToScreenPoint(pos) X,Y是物体在屏幕的哪个位置,Z是物体距离摄像机的距离 highlighter- reasonml Vector3 pos = this.transform.position; ...
Unity 6 is the long-term supported (previously known as LTS) release of the next generation of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. Unity 6 contains all features, updates, and ...