DontDestroyOnLoad(this); //make this object persistent between scenes } void Update() { //hide the loading screen if the scene is loaded if(!Application.isLoadingLevel) hide(); } //function to enable the loading screen public static void show() { //if instance does not exists return fr...
instance.loadingScreenImage.SetActive(false); DontDestroyOnLoad(this); //make this object persistent between scenes } void Update() { //hide the loading screen if the scene is loaded if(!Application.isLoadingLevel) hide(); } //function to enable the loading screen public static void show()...
you add whatever scenes you want in the build via the “Add Current” button or by dragging and dropping scene files onto the build dialog. Here, you can reorder them, as well (which, again, makes loading scenes by index dangerous because they can easily get re...
✔️Loading Screen:Smooth transition between scenes with defined images, hints and tips, progress bar, and more. ✔️Rankings:Present top players within certain groups like most killers, crafters, harvesters, and more. ✔️Achievements:Define various conditions like kill mobs, gear score,...
When a loading thread finishes loading Scenes or Assets, Unity needs to awaken them. Where and how loading happens depends on the Unity version and the calls used to initialize the load. Load Behavior If you load an Asset from AssetBundles, Resources, or Scenes, Unity goes from the preloadin...
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, a progress bar, and more. ✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more. ✔️Achievements: Define various conditions like kill mobs, gear...
Unity creates a series of vertices behind the scenes, even for 2D images, so the drawing order can differ on various parts of the images. It’s always best to explicitly specify the z-order of your images. You can do this via three methods, listed in the order Unity draws your sprites...
051 场景间导航(051 Navigating Between Scenes) 052 脚本选项菜单(052 Scripting Options Menu) 053 用OnGUI创建菜单(053 Creating Menus with OnGUI) 054 用新UI创建菜单(054 Creating Menus With The New UI) 055 动画新UI菜单(055 Animating New UI Menus) 056 介绍玩家偏好(056 Introduction Player Preferenc...
Loading serialized objects asynchronously(异步加载序列化对象)(112) 3. Keeping previously loaded serialized objects in memory(将先前加载的序列化对象保留在内存中)(113) 4. Moving common data into ScriptableObjects(将通用数据移动到 ScriptableObjects 中)(113) 15. Loading scenes additively and asynchronously...
TransitionKit - Modular, extensible transitions in scene and between scenes UI Editor Extensions UnityOptimizeTool - Unity editor optimize tool ugui-toorbar - A toolbar that can create uGUI objects Atlas AtlasImage - AtlasImage is a graphic component use SpriteAtlas for uGUI Button ButtonEx - Ext...