instance.loadingScreenImage.SetActive(false); DontDestroyOnLoad(this); //make this object persistent between scenes } void Update() { //hide the loading screen if the scene is loaded if(!Application.isLoadingLevel) hide(); } //function to enable the loading screen public static void show()...
Aside from the ordinary Load and Unload actions, the Scene Loading tools introduce the Transition as a new standard to control transitions between scenes with an optional intermediate "loading scene" in between. Also, starting from version 2.2 you can Load, Unload, and Transition to multiple scene...
you add whatever scenes you want in the build via the “Add Current” button or by dragging and dropping scene files onto the build dialog. Here, you can reorder them, as well (which, again, makes loading scenes by index dangerous because they can easily get reordered). You...
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, progress bar, and more. ✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more. ✔️Achievements: Define various conditions like kill mobs, gear sco...
Boxing creates garbage because of what happens behind the scenes. When a value-typed variable is boxed, Unity creates a temporary System.Object on the heap to wrap the value-typed variable. A System.Object is a reference-typed variable, so when this temporary object is disposed of this ...
Unity creates a series of vertices behind the scenes, even for 2D images, so the drawing order can differ on various parts of the images. It’s always best to explicitly specify the z-order of your images. You can do this via three methods, listed in the order Unity draws your sprites...
Aside from the ordinary Load and Unload actions, the Scene Loading tools introduce the Transition as a new standard to control transitions between scenes with an optional intermediate "loading scene" in between. Also, starting from version 2.2 you can Load, Unload, and Transition to multiple ...
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, a progress bar, and more. ✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more. ✔️Achievements: Define various conditions like kill mobs, gear...
Loading serialized objects asynchronously(异步加载序列化对象)(112) 3. Keeping previously loaded serialized objects in memory(将先前加载的序列化对象保留在内存中)(113) 4. Moving common data into ScriptableObjects(将通用数据移动到 ScriptableObjects 中)(113) 15. Loading scenes additively and asynchronously...
051 场景间导航(051 Navigating Between Scenes) 052 脚本选项菜单(052 Scripting Options Menu) 053 用OnGUI创建菜单(053 Creating Menus with OnGUI) 054 用新UI创建菜单(054 Creating Menus With The New UI) 055 动画新UI菜单(055 Animating New UI Menus) 056 介绍玩家偏好(056 Introduction Player Preferenc...