语法: List. Sort () 默认是元素第一个字母按升序 (6)、给List里面元素顺序反转: 语法: List. Reverse () 可以与List. Sort ()配合使用,达到想要的效果 (7)、List清空: 语法:List. Clear () (8)、获得List中元素数目: 语法: List. Count () 返回int值 2、List的进阶、强大方法:本段举例用的List:...
classStudent{publicstring name;publicint age;publicStudent(string name,int age){this.name=name;this.age=age;}}voidStart(){List<Student>studentList=newList<Student>();studentList.Add(newStudent("小Y",20));studentList.Add(newStudent("小小Y",10));studentList.Add(newStudent("Y",30));studen...
List<int> table; List<int> table2; void Start() { table = new List<int>(); table.Add(12); table.Add(24); table.Add(31); table.Add(35); table2 = new List<int>(); table2.Add(12); table2.Add(24); for (int i = 0; i < table.Count; i++) { Debug.Log(table[i]);...
AI代码解释 //引用类型publicclassTestModel{publicint Index{set;get;}publicstring Name{set;get;}}List<TestModel>testList=newList<ConsoleApplication1.TestModel>();if(testList.Exists(t=>t.Index==7)){Console.WriteLine("存在该元素对象");}else{Console.WriteLine("不存在该元素对象");}...
List toProcess = new List(); toProcess.AddRange(textures); int index = toProcess.Count - 1; toProcess.Reverse(); // Because we index backwards List result = new List(); int insertIndex = 0; if (startWith != null) { insertIndex = startWith.root.sortIndex; ...
unity list 添加数据在前面 unity中addlistener,安装可寻址资产包可寻址资产系统需要Unity版本2018.3或更高版本。 准备可寻址资产 将资产标记为可寻址 在UnitalEditor中,有两种方法可以将资产标记为可寻址:在物体的Inspecter里。在Addressable编辑器窗口
intList = new List<int>(); intDictionary = new Dictionary<int, int>(); AddFakeValuesInArray(numberOfIterations); AddFakeValuesInList(numberOfIterations); AddFakeValuesInDictionay(numberOfIterations); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) ...
void Update() { List<float> nearestNeighbors = new List<float>(); findDistancesToNearestNeighbors(nearestNeighbors); nearestNeighbors.Sort(); // … 以某种方式使用排序列表 … } 在为复杂计算分配临时“helper”集合时,这尤其有用。下面的代码是一个非常简单的示例: ...
(); EditorApplication.SaveScene (); } } static List<string> SearchFiles(string dir, string pattern) { List <string> sceneNames = new List <string>(); foreach (string f in Directory.GetFiles(dir, pattern, SearchOption.AllDirectories)) { sceneNames.Add (f); } return sceneNames; } } #...
cl->p->marked; *cl->p = *newcl->p; cl->p->next = next; cl->p->gclist = gclist;...