042private var defaultRect : Rect; // Default position / extents of the joystick graphic 043private var guiBoundary : Boundary = Boundary(); // Boundary for joystick graphic 044private var guiTouchOffset : Vector2; // Offset to apply to touch input 045private var guiCenter : Vector2; //...
// to treat this Joystick as a TouchPad. A TouchPad allows the finger // to touch down at any point and it tracks the movement relatively // without moving the graphic /// @scriptRequireComponent(GUITexture) // A simple class for bounding how far the GUITexture will move classBoundary {...
// to treat this Joystick as a TouchPad. A TouchPad allows the finger // to touch down at any point and it tracks the movement relatively // without moving the graphic /// @script RequireComponent( GUITexture ) // A simple class for bounding how far the GUITexture will move classBoundar...
1 using UnityEngine; 2 using System.Collections; 3 [RequireComponent(typeof(PlayerController))] //需有PlayerController脚本组件 4 public class PlayerInput : MonoBehaviour { 5 private PlayerController motor; //定义玩家控制器马达 6 public NGUIJoystick joystick; //声明NGUIJoystick脚本组件引用 7 private ...
当把脚本放入到Script文件夹时,会有Console信息报错 解决办法 把在外面的旧cs代码文件删除,重新加载一遍就好了 复现 2)摄像头不跟着人走 解决办法 在CameraHolder的Inspector部件重新挂载脚本(删掉后重新挂载) 六、英文 ①joystick n. (电脑游戏的)游戏杆,操纵杆,控制杆; (飞机的)操纵杆;...
Movement(); // SwithcAnim(); } void Movement(){ //获取摇杆的移动值 float horizontalMove = variableJoystick.Horizontal; float verticalMove = variableJoystick.Vertical; #region 设置 transform.position += new Vector3(horizontalMove * Speed * Time.deltaTime, verticalMove * Speed * Time.deltaTime...
152 操纵杆运动(152 Joystick Movement) - 大小:27m 目录:一节5 - 蜘蛛洞穴 资源数量:228,Unity3D_Unity 2D,一节5 - 蜘蛛洞穴/133 为Spider Cave进口资产,一节5 - 蜘蛛洞穴/134 玩家动画,一节5 - 蜘蛛洞穴/135 运动控制器,一节5 - 蜘蛛洞穴/136 移动球员,一节5 - 蜘蛛洞穴
---Joystick Axis 游戏摇杆 ---Window Movement 窗口动态Axis 中心轴Joy Num 乔伊数量 --Tags 标签 --Audio 音频 --Time 时间 --Player 玩家 --Physics 物理 --Quality 质量 --Network 网络Render settings 渲染设置渲染属性设定 --Fog 雾 --Fog Color 雾的颜色 --Fog Density 雾的密度 --Ambient Light ...
在上面的代码中,我们创建了一个Joystick类,其中包含一个player变量用于存储角色对象,一个moveSpeed变量用于控制角色移动的速度,一个joystickInput变量用于存储摇杆的输入。 在Update方法中,我们通过Input.GetAxis方法获取水平和垂直方向的输入,然后将输入向量归一化,乘以移动速度和时间间隔,最后通过Translate方法移动角色对象。
If you are using input for any kind of movement behaviour useInput.GetAxis. It gives you smoothed and configurable input that can be mapped to keyboard, joystick or mouse. UseInput.GetButtonfor action like events only. Do not use it for movement.Input.GetAxiswill make the script code more...