y);}staticboolCompareBaseObjects(UnityEngine.Object lhs,UnityEngine.Object rhs){bool lhsNull=((object)lhs)==null;bool rhsNull=((object)rhs)==null;if(rhsNull&&lhsNull)returntrue;if(rhsNull)return!IsNativeObjectAlive(lhs);if(lhsNull)return!IsNativeObjectAlive(rhs);returnlhs.m_InstanceID==rhs...
} AndroidJavaObject instance = unityConnector.CallStatic<AndroidJavaObject>("getInstance");if(instance ==null) { Debug.Log("GetUnityConnector failed: instance is null"); }returninstance; }//java中 UnityConnectorprivatestaticUnityConnector instance;publicstaticUnityConnectorgetInstance(){if(instance ==null)...
we attempt joining a random room/// - if not yet connected, Connect this application instance to Photon Cloud Network/// publicvoidConnect(){// we check if we are connected or not, we join if we are , else we initiate the connection to the server.if(PhotonNetwork.IsConnected...
editorInstance.StretchToParentSize(); rootVisualElement.Add(editorInstance); 首先我们要把我们用UIBulider做好的UI界面的资源文件加载到内存中,这个资源文件其实就是UXML文件,加载进来的UXML文件会被一个VisualTreeAsset的实例保存为VisualElementAsset树,UXML文件中的每一个节点都是一个VisualElementAsset。需要注意...
// Start is called before the first frame updatevoidStart(){if(instance==null){instance=this;}}privatevoidOnDestroy(){Debug.Log(gameObject.name);Debug.Log(name);}// Update is called once per framevoidUpdate(){if(Input.GetKeyDown(delKey)){Debug.Log(instance.data);Destroy(gameObject);}}...
2.1 “NullReferenceException: Object reference not set to an instance of an object” 原因:这个错误通常是因为代码中尝试访问一个空对象的成员变量或方法导致的。 解决方法:在访问成员变量或方法之前,先检查对象是否为空,如为空,可以尝试对对象进行初始化或者避免访问该成员变量或方法。
NullReferenceException: Object reference not set to an instance of an object at Example.Start () [0x0000b] in /Unity/projects/nre/Assets/Example.cs:8 此错误消息表明NullReferenceException发生在脚本文件的第8行Example.cs。另外,消息说异常发生在Start()功能。这使得Null引用异常很容易找到和修复。在本...
1privatestaticvoidWriteValue(object obj,JsonWriter writer,2bool writer_is_private,3int depth)4{5if(depth>max_nesting_depth)6thrownewJsonException(7String.Format("Max allowed object depth reached while "+8"trying to export from type {0}",9obj.GetType()));1011if(obj==null)12{13writer.Write...
public static bool IsAlive { get { if (__Instance == null) return false; return __Instance._alive; } } 最后,任何试图在自己OnDestroy()方法里调用单例的,必须先使用IsAlive属性来验证状态。举个例子: public class MySingletonComponent :SingletonAsComponent<MySingletonComponent> ...
如果在使用 时必须移动网格DrawMeshInstanced(),请考虑使用睡眠/唤醒模型来尽可能减小这些循环的大小。 publicclassDrawMeshInstancedDemo:MonoBehaviour{// How many meshes to draw.publicintpopulation;// Range to draw meshes within.publicfloatrange;// Material to use for drawing the meshes.publicMaterialmateria...