Import settings for Use Embedded Materials PropertyFunction Textures Click the Extract Textures button to extract Textures that are embedded in your imported Asset. This is greyed out if there are no Textures to extract. Materials Click the Extract Materials button to extract Materials that are ...
I'm having an issue where this only works on occasion. Seems random. I'll either get no immersion level available (crown dial is greyed out and no changes can be made) or it will only allow 0.5 - 1.0 immersion (dial will go below 0.5 but springs back to 0.5 when released). With ...
GreyedOut, StageUtility.ContextRenderMode.Hidden }; public static GUIContent showOverridesLabel = EditorGUIUtility.TrTextContent("Show Overrides", "Visualize overrides from the Prefab instance on the Prefab Asset. Overrides on the root Transform are always visualized."); public static GUIContent show...
{publicstaticfloatsizeScale =0.5f;publicstaticstringTransparentColoredShaderName ="Unlit/Transparent Colored(RGBA)";publicstaticstringTransparentGreyedShaderName ="Unlit/Transparent Grey(RGBA)";publicstaticreadonlyList<string>[] NeedProcessMaterialPath ={//new List<string>{"Assets/ArtAsset/UI/Login/Loading...
Removed greyed out/disabled object fields when editing a prefab owner or asset graph. Renamed “Binded” to “Bound” –Version 2.1– Fixed prefab handling of GraphOwners and Binded Graphs (duplication, instantiation, overrides etc) Fixed ExecuteFunction error with parametless method selected ScriptCon...
Fixed issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset Fixed SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset Fixed HDRP material being constantly dirty. Fixed issue in path tracing, where objects would cast shadows even ...
first close the project. Copy EVERYTHING in the Assets folder of your cleaned Unity project. Then go to the Asset folder on your new project and paste. Now open your Unity project and test the VR. It should work because it just works. However, your game will be busted. All the project...
Except some features in the SoundManager which are greyed out. All assets created with the Free Trial is compatible with the paid version. So you can easily try Sonity out and then seamlessly upgrade to the paid version. New in 1.0.6: increase the volume of your sounds above 0dB. Componen...
Import settings for Use Embedded Materials PropertyFunction Textures Click the Extract Textures button to extract Textures that are embedded in your imported Asset. This is greyed out if there are no Textures to extract. Materials Click the Extract Materials button to extract Materials that are ...
Import settings for Use Embedded Materials PropertyFunction Textures Click the Extract Textures button to extract Textures that are embedded in your imported Asset. This is greyed out if there are no Textures to extract. Materials Click the Extract Materials button to extract Materials that are ...