The result of the import process is one or more UnityEngine.Objects. These are visible in the Unity Editor as multiple sub-assets within the parent Asset, such as multiple sprites nested beneath a texture Asset that has been imported as a sprite atlas. Each of these Objects will share a ...
Integration: Warn if we're unable to create the messaging server on the Unity side. Properly run analyzers during lightweight compilation. Fixed an issue where a MonoBehaviour class created from the UPE didn't match the name of the file.4.6.0.0...
non-native Asset types must be imported into Unity.This is done via an asset importer.The result of the import process is one or more UnityEngine.Objects. These are visible in the Unity Editor as multiple sub-assets within the parent Asset,such as multiple sprites nested beneath a texture A...
The result of the import process is one or more UnityEngine.Objects. These are visible in the Unity Editor as multiple sub-assets within the parent Asset, such as multiple sprites nested beneath a texture Asset that has been imported as a sprite atlas. Each of these Objects will share a F...
Rider: Fix Attach to Editor run config failing when used again, after first automatically starting Unity (#2253) Rider: Fix Rider unable to open newly created files from Unity (RIDER-73932, #2261) Rider: Fix loss of connection to Unity editor after refreshing assets (RIDER-73901, #2262) Ri...
Fixed a multitude of errors regarding the Addressables support module's drawing on addressable assets and sub assets, particularly in cases where the addressed asset type does not match the expected main asset type, which would cause it to not allow SpriteAtlas assets to be set to AssetReference...
Rider: Fix Attach to Editor run config failing when used again, after first automatically starting Unity (#2253) Rider: Fix Rider unable to open newly created files from Unity (RIDER-73932, #2261) Rider: Fix loss of connection to Unity editor after refreshing assets (RIDER-73901, #2262) Ri...
Unable to list target platforms. Please make sure the android sdk path is correct. Solution :No need to double check the sdk path as it would be correct (actually it wouldn’t hurt to make sure!). The problem sems to be that unity is compatible with a certain version of Android SDK ...
Fixed error when stepping in the debugger: Unable to step, general exception. Fixed hit-count breakpoints in Visual Studio 2015. 2.0 Released 2015-07-20 Bug fixes Unity Integration: Fixed the conversion of debug symbols created with Visual Studio 2015 when importing a DLL and its debug symbols...
/// /// Used by the <see cref="BlobBuilder"/> methods to reference the arrays within a blob asset./// /// <remarks>Use this reference to initialize the data of a newly created <see cref="BlobArray{T}"/>.</remarks>/// <typeparam name="T">The data type of the elements in th...