在IOS真机调试时报Could not produce class with ID..这是因为你勾选了strip code,有些脚本类是被Resource下的资源引用的,打包后将Resource下的资源移除出去了,一些代码由于检测不到引用就被strip掉了,但是从AssetBundle里加载出来又需要根据ID打到对应代码。解决办法在这里http://docs.unity3d.com/Manual/ClassIDRef...
然后我就把link.xml的代码改回去了,就好了。 2、真机 Could not produce class with ID.. 报错 这是因为勾选strip code后,一些代码由于检测不到引用就被strip掉了,但是从AssetBundle里加载出来又需要根据ID打到对应代码。 解决办法在这里 : http://docs.unity3d.com/Manual/ClassIDReference.html 找到ID对应的c...
public static void Create() { var generator = new LinkXmlGenerator(); generator.SetTypeConversion(typeof(UnityEditor.Animations.AnimatorController), typeof(RuntimeAnimatorController)); foreach (var bundleName in AssetDatabase.GetAllAssetBundleNames()) { var assetPaths = AssetDatabase.GetAssetPaths...
这个BUG,3年前就存在了。。 2:图片导入后Could not create texture from XXXX;File could not be read. 无论是直接复制粘贴到unity3d文件夹内还是用import都报错如下。图片是白色的,不显示内容。 解决方法:用photoshop打开,重新保存一道。可能是编码的问题吧~~~ 2:Build Problem - asset is marked as don’t...
"The type or namespace name 'AssetPostprocessor' could not be found (are you missing a using directive or an assembly reference?)" How can I fix it? using UnityEngine; using UnityEditor; public class importsetting : AssetPostprocessor { void OnPreprocessTexture() { } } unity-game-engi...
When I'm building my unity app, I noticed when I use the developer mode, I get an error called "could not produce class with id 362". When I removed a certain object with a script I created, the error goes away. I have no idea what is producing this error or how to fix it. ...
# Connect to a database my $dbh = DBI->connect( 'DBI:mysql:databasename', 'username', 'password' ) || die "Could not connect to database: $DBI::errstr";# Insert the player score if there are any if( $playerName && $score) { $dbh->do( "insert into highscores (...
An asset might come from a file created outside of Unity, such as a 3D Model, an audio file, or an image. You can also create some types of asset in the Unity Editor, such as a ProBuilderMeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Uni...
最后还是选定了Unity的StandardAsset,简略看了一下,还是有点东西的。 不知道能写到什么程度,反正写一点是一点吧。 用到的素材 赛车[玩家控制] 先来看看这游戏怎么玩。游戏提供了两种操作方式: 通过硬件HardwareInput操作,也就是手柄,左摇杆向前加速,向后减速,左右转向。 通过手机倾斜转向,虚拟...
Why you need a game backend As you build a game, you need to determine where you will store data. You can keep everything on the devices themselves, but that makes syncing data across devices and platforms challenging. You could move all data to a server and code all the logic to manag...