So I guess many of the answers above are right for many different people, but in my case it was due to a stupid fault which I had expected unity to automatically ignore using UnityEditorInternal; So basically when I closed my script editor it would finally open up a script...
Addressable Assets - Apr 08, 2021 How to reproduce: 1. Open the attached project's Scene labeled "BasicReference" 2. Enter the Play Mode 3. In the Game View, Press the "Cubes" button 4. Inspect the behavior 5. Exit the Play Mode ...
Move your Unity folder from "Program Files" to C:\ root Update unity Hub to the latest version Locate version of unity you want to build on in directory C:\Unity Open project, go to Assets-> External Dependency Manager -> Android Resolver -> Settings, there disable everything except "Use...
Open a Unity project (in Unity 2020.1.11f1) with the External Dependency Manager package. Press the play button. Notice the error log. Notes: To create this project I originally made a project for Unity version 2019.4.8f1 and the upgraded it to 2020.1.11f1. ...
System information OS Platform and Distribution (e.g., Linux Ubuntu 20.04, WSL2): Windows10 Target (e.g. desktop cpu, android arm64): Android 9pkq1 Bazel version::3.7.2 Python version:3.9.7 GCC/G++ version: Unity version:2020.3.8f1 Andro...
below is my code: // to get path public string StoragePath() { 複製 return Android.OS.Environment.ExternalStorageDirectory.AbsolutePath + "/." + Assets.AppConst.ApplicationId + "/"; } // downloadservice class string extension = FetchFileExtension(downloadPath.ContentUrl.ContentType); string...
"Weaver failure: unable to locate assemblies (no matching project) for: Temp/Assembly-CSharp.dll UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(String, String, String, String, Boolean)" 7. Press "Clear" button in the "Console" window and no...
delete all Spine related files from my project and then try to open the project it will open. I can then import Spine and add my Spine assets back to the project from Unity and continue working. If Unity needs to update the library folder then I'll have trouble opening my project again...
I added google vr package to the assets and I tried changing 3 manifest file in it(minimum SDK and target SDK part) but it doesn't worked. Thanks for your help. android unity-game-engine sdk virtual-reality google-vr Share Improve this question Follow edited Aug 31, 2019 at 12:50...
1 Go to your project directory and check if this folder exists android/app/src/main/assets If it exists then delete two files viz index.android.bundle and index.android.bundle.meta If the folder assets don't exist then create the assets directory there. 2.From your root project directory...