This is greyed out if there are no materials to extract. Remapped Materials On Demand Remap These settings match the settings that appear in the inspector if you set the Location to Use External Materials (Legacy). Naming Define how Unity names the Materials. By Base Texture Name Use the ...
If your system cannot run it, this option is greyed out and set to None by default.- None: Select this to use no denoising for the lightmap target. Filter ライトマップターゲットに使用するフィルターを選択します。- Gaussian: ライトマップターゲットにガウシアンフィルターを使用...
Removed greyed out/disabled object fields when editing a prefab owner or asset graph. Renamed “Binded” to “Bound” –Version 2.1– Fixed prefab handling of GraphOwners and Binded Graphs (duplication, instantiation, overrides etc) Fixed ExecuteFunction error with parametless method selected ScriptCon...
When you select Per Vertex option for Additional Lights, the Per Object Limit option is not greyed out anymore. When you change camera viewport height to values above 1.0, the Unity Editor doesn't freeze anymore. Case 1097497 When you use AR with LWRP, the following error message is not di...
When you select Per Vertex option for Additional Lights, the Per Object Limit option is not greyed out anymore. When you change camera viewport height to values above 1.0, the Unity Editor doesn't freeze anymore. Case 1097497 When you use AR with LWRP, the following error...
usingSystem;usingUnityEngine;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEditor;usingSystem.IO;publicclassOptimizeAtlasMaterialTextureTool {publicstaticfloatsizeScale =0.5f;publicstaticstringTransparentColoredShaderName ="Unlit/Transparent Colored(RGBA)";publicstaticstringTransparentGreyedShaderName...
This is greyed out if there are no materials to extract. Remapped Materials On Demand Remap These settings match the settings that appear in the inspector if you set the Location to Use External Materials (Legacy). Naming Define how Unity names the Materials. By Base Texture Name Use the ...
This is greyed out if there are no materials to extract. Remapped Materials On Demand Remap These settings match the settings that appear in the inspector if you set the Location to Use External Materials (Legacy). Naming Define how Unity names the Materials. By Base Texture Name Use the ...
A quick way to tell is if the call to Debug.Assert is greyed out. If it is, then there won't be an inspection highlight. Secondly, if this is a property, then the inspection is correct - there is a chance for a null reference exception here, because you are making two calls to ...
This is greyed out if there are no materials to extract. Remapped Materials On Demand Remap These settings match the settings that appear in the inspector if you set the Location to Use External Materials (Legacy). Naming Define how Unity names the Materials. By Base Texture Name Use the ...