The left most scroll is the first mip level to begin fading out at. The rightmost scroll defines the mip level where the texture is completely grayed out Wrap Mode Selects how the Texture behaves when tiled: Repeat The Texture repeats (tiles) itself Clamp The Texture’s edges get stretched...
If the fold-out section is grayed-out, it means that the shader in the event didn’t contain any properties of that type. For more information on the information that each section displays, see:Details Keywords Textures Ints Floats Vectors Matrices Buffers Constant Buffers...
The shaders you use for your objects put specific requirements on which textures you need, but the basic principle is that you can put any image file inside your project. If it meets the size requirements (specified below), it will get imported and optimized for game use. This extends to ...
The High Definition Render Pipeline (HDRP) uses a new set of Shaders and lighting units, both of which are incompatible with the Built-in Renderer. To upgrade a Unity Project to HDRP, you must first convert all of your Materials and Shaders, then adjust individual Light settings accordingly...
The Deep Profiler button remains grayed out during profiling.Profiling Memory in EditorProfiling memory in the Editor is useful for understanding the general trends behind memory behavior, but not for comparing actual values on a specific target device....
The shaders you use for your objects put specific requirements on which textures you need, but the basic principle is that you can put any image file inside your project. If it meets the size requirements (specified below), it will get imported and optimized for game use. This extends to...
The GPUs on iOS devices have fully supported pixel and vertex shaders since the iPhone 3GS. However, the performance is nowhere near what you would get from a desktop machine, so you should not expect desktop shaders to port to iOS unchanged. Typically, shaders will need to be hand optimi...
The Shader has five main components: Face:Defines the color of the font and whether a Texture is applied to its face Outline:Applies a similar treatment to the font’s outlines and edges Underlay:Applies a drop shadow to the font Lighting:Allows the font to interact with light ...
Fadeout Mip Maps Enable this to make the mipmaps fade to gray as the MIP levels progress. This is used for detail maps. The left-most scroll is the first MIP level to begin fading out. The right-most scroll defines the MIP level where the Texture is completely grayed out. Wrap Mode ...
Fadeout Mip Maps Enable this to make the mipmaps fade to gray as the MIP levels progress. This is used for detail maps. The left-most scroll is the first MIP level to begin fading out. The right-most scroll defines the MIP level where the Texture is completely grayed out. Wrap Mode ...