using System; using UnityEngine; //[ExecuteInEditMode] public class CameraResolutionScaler : MonoBehaviour { public Camera camera; [Range(0.1F, 1.0F)] public float renderScale = 1.0F; public FilterMode filterMode = FilterMode.Bilinear; private Rect originalRect; private Rect scaledRect; private...
渲染纹理的一个典型用法是将其设置为 摄像机的“目标纹理”属性 (Camera.targetTexture),这将使摄像机渲染到纹理, 而不是渲染到屏幕。 请记住,渲染纹理内容在某些情况下会“丢失”,例如加载新关卡、系统进入屏幕保护模式、进入和退出全屏模式等。 当发生这些情况时,您现有的渲染纹理将再度变为“尚未创建”的状态,...
mainTextureScale The texture scale of the main texture. passCount How many passes are in this material (Read Only). renderQueue Render queue of this material name The name of the object. hideFlags Should the object be hidden, saved with the scene or modifiable by the user?Inherited...
A script used as a reference to the Move and Resize series of scripts to disable their actions if the object this script is attached to is clicked. It affects only its object, not its children or grandchildren. ScaleHorizontal: Scales two objects horizontally when the scripted object is...
There’s many ways to move objects in Unity and this guide explains how and when each option is best used. This guide focuses on setting object positions. Rotation and scale are only briefly mentioned but still give a basic overview allowing you to manipulate them too!
In this lesson I’ll show how new menu items in the Unity editor are created and try to provide real-world example usages to every described topic. Adding Menu Items In order to add a new menu to the top-level toolbar, you should create an editor script (a script file that is ...
In script code, you can then call the TryGetGeometry method on the UnityEngine.Experimental.XR.Boundary type to get a boundary polygon, specifying a boundary type of TrackedArea. If the user defined a boundary (you get back a list of vertices), it's safe to deliver aroom-scale experience...
This setting will automatically convert the Main Camera object that already exists in Unity to a VR camera.Now that the app is set, set up the scene. In the Hierarchy window, add a cube with the scale of x=10, y=0.1 and z=10. Reset the position of the cube to be x=0,...
In Part 2, you’ll learn how to enhance the player’s movements using pre-built controller objects and some scripts found in the standard packages, how to debug using Unity Remote, and how to customize the scene. In Part 3, you’ll add gameplay to your project and build on game design...
Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Inspector: The components (properties) of the selected object in the scene. Toolbar: To the far left are Pan, Move, Rotate, Scale and in the center Play, Pause, Advan...