有三种方法:GetComponentsInChildren,递归查找,栈查找 GetComponentsInChildren 代码语言:javascript 代码运行次数:0 运行 AI代码解释 foreach (Transform t in check.GetComponentsInChildren<Transform>()) { if (t.name == name) { Debug.Log("得到最终子物体的名字是:" + t.name); forreturn = t; return ...
GetComponent<Renderer>().material.mainTexture = video; audio = this.gameObject.AddComponent<AudioSource>(); audio.clip = clip; // 循环播放 video.loop = true; audio.loop = true; // 判断当前视频是否在播放 if (video.isPlaying) { Debug.Log("判断视频是否播放"); } // 视频的名字 string ...
hudPos = TransformHelper.FindChild(transform,"HUDPos"); }/// 受击 模板方法public virtualvoidOnDamage(floatdamage, GameObject killer,boolisBuff =false){//应用伤害var damageVal = ApplyDamage(damage, killer);//应用PopDamageDamagePopup pop = Instantiate(damagePopup).GetComponent<DamagePopup>(); pop...
GetComponentProperty 返回给定组件属性的值。 [Test]publicvoidTestGetComponentProperty(){conststringcomponentName="AltUnityRunner";conststringpropertyName="SocketPortNumber";varaltElement=altUnityDriver.FindObject(By.NAME,"AltUnityRunnerPrefab");Assert.NotNull(altElement);varpropertyValue=altElement.GetComponentP...
// childItem.GetComponent<ItemScript>().parentId = outlineInfoList[i].ParentId; // childItem.GetComponent<ItemScript>().labelText.text = outlineInfoList[i].OutlineName; // childItem.GetComponent<ItemScript>().SetItem(childItem.GetComponent<ItemScript>()); ...
在 Unity 中,可以使用泛型函数GetComponent()来执行该操作,该函数返回在游戏对象上找到的类型的第一个组件。与 Unreal 不同,你无法通过名称自动访问游戏对象的组件。要解决这个问题,你可以简单地调用GetComponent一次(通常在Start方法中),并将结果存储在一个变量中。频繁调用 GetComponent 会影响性能,因为它需要遍历游戏...
//tx.LoadImage(getImageByte(files[i].FullName)); //GameObject.Find("Canvas/RawImage").GetComponent<RawImage>().texture = (tx); } } } } IEnumerator doLoadByWWW(String path) { WWW w = new WWW(path); yield return w; if (w.isDone) ...
{//清空文本videoNameText.text =""; videoTimeText.text="";//获取场景中对应的组件videoPlayer =this.GetComponent<VideoPlayer>(); // rawImage=this.GetComponent<RawImage>(); videoPlayer.audioOutputMode=VideoAudioOutputMode.AudioSource; videoPlayer.SetTargetAudioSource(0,this.GetComponent<AudioSource>(...
MyComponent MyComp = gameObject.GetComponent<MyComponent>();Copy full snippet C++ UMyComponent* MyComp = MyActor->FindComponentByClass<UMyComponent>();Copy full snippet 蓝图 查找GameObjects / Actors // Find GameObject by name GameObject MyGO = GameObject.Find("MyNamedGameObject"); ...
TapRecognizer tap = GetComponent(); // 订阅它的.NET事件 tap.OnGesture = MyTapEventHandler; } void MyTapEventHandler( TapGesture gesture ) { Debug.Log( "Tap detected at " gesture.Position ); } } 有时候你需要停止监听事件。你可以用以下办法: ...