对于RotationTransformation,按列设置矩阵会更方便,因为这与我们已有的代码相匹配。 public override Matrix4x4 Matrix { get { float radX = rotation.x * Mathf.Deg2Rad; float radY = rotation.y * Mathf.Deg2Rad; float radZ = rotation.z * Mathf.Deg2Rad; float sinX = Mathf.Sin(radX); float cosX ...
///计算一个点是否在一个多边形内///点的坐标///多边形的各个顶点坐标///<returns>如果在多边形内返回True,否则返回False</returns>publicstaticboolInnerGraphByAngle(Vector2point,paramsVector2[]polygon){intintersectCount=0;intvertexCount=polygon.Length;for(inti=0,j=vertexCount-1;i<vertexCount;j=i++)...
可以通过Unity的跨供应商输入 API (XR 访问抓地力姿势。InputTracking。GetLocalPosition/Rotation) 或通过特定于 Windows MR 的 API (sourceState.sourcePose.TryGetPosition/Rotation,请求“抓地力”节点的姿势数据) 。 指针姿势 指针姿势表示控制器向前指尖。
Vector3 leftPosition = InputTracking.GetLocalPosition(XRNode.LeftHand); Quaternion leftRotation = InputTracking.GetLocalRotation(XRNode.LeftHand); 注意 上述程式代碼代表控制器的夾板姿勢(使用者持有控制器的位置),這對於在使用者手中轉譯劍或槍,或控制器本身的模型很有用。
The opposite of Transform.TransformVectors. IsChildOf Is this transform a child of parent? LookAt Rotates the transform so the forward vector points at /target/'s current position. Rotate Use Transform.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an ...
(outMatrix4x4 cameraToWorldMatrix); Vector3 position = cameraToWorldMatrix.GetColumn(3) - cameraToWorldMatrix.GetColumn(2); Quaternion rotation = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorldMatrix.GetColumn(1)); photoCaptureFrame.TryGetProjectionMatrix(Camera.main.nearClip...
カメラで一度に実行できる操作は 1 つだけです。 カメラで現在使用しているモードは、Unity 2018 以前では UnityEngine.XR.WSA.WebCam.Mode、Unity 2019 以降では UnityEngine.Windows.WebCam.Mode を使用して確認できます。 使用可能なモードは photo、video、または none です。写真...
Wind Waker Shader - Cel Shading of two thresholds with a blur/gradient between them for Unity. Retro PSX Retroshader - Shader that "emulates" the rendering style of PS1. RetroTVFX - A small collection of shaders for a range of authentic old TV effects (Composite, S-Video, RF, etc)....
Snaps an object to the specified point of the spline. You can snap the object's position and/or rotation values, optionally with some offsets. Rotation can be snapped in one of two ways: Use Spline Normals:spline's normal vectors will be used to determine the object's rotation ...
Is a point between two other points on the same line? Closest point on a line-segment? Has passed point? If we are going from A to B, how do we know if we have passed B? Measuring just the distance to B, and say we have passed B if we are closer than x meter to B is not...