一、知识要点 1 Transform.Translate:1)功能简述public voidTranslate(Vector3translation,SpacerelativeTo= Space.Self);Moves the transform in the direction and distance oftranslation.IfrelativeTois left out or set to Space
#if UNITY_EDITOR using UnityEditor.Experimental.GraphView; using UnityEngine; namespace DialogueSystem { public class StartNodeView : NodeViewBase { public StartNodeView(DialogNodeDataBase dialogNodeData) : base(dialogNodeData) { title = "Start"; Port output = GetPortForNode(this, Direction.Outp...
jo.put("lontitude", location.getLongitude());//获取经度 jo.put("radius", location.getRadius()); jo.put("direction", location.getDirection()); //只有使用GPS定位的情况下,获取移动速度,当前连接的卫星编号 if(location.getLocType() == BDLocation.TypeGpsLocation){ JSONObject gpsInfo =newJSONObj...
Port inputPort; Port outputPort;publicclassBehaviorTreeNodeGraph:Node{publicBehaviorTreeNodeGraph(){//添加输入端口inputPort = InstantiatePort(Orientation.Horizontal, Direction.Input,Port.Capacity.Single,typeof(Node)); inputPort.PortName ="Input"; inputContainer.Add(inputPort);//添加输出端口outputPort ...
(v.vertex)).xyz; // Tranform the view direction from object space to tangent space o.viewDir=mul(rotation,ObjSpaceViewDir(v.vertex)).xyz; return o; } fixed4 frag(v2f i):SV_TARGET{ fixed3 tangentLightDir=normalize(i.lightDir); fixed3 tangentViewDir=normalize(i.viewDir); // Get ...
通过将flexDirection属性设置为row,可以把layout从竖直变为水平分布 如果想要在已有的element的位置上做偏移,使用relative positioning 如果想让一个element像一个anchor一样,保持其与parent的位置关系,使用absolute positioning,不会影响其他的element和parent的布局 The UXML format UXML是一种文本文件,它定义了UI的逻辑结...
(Vector3 moveDirection) { foreach (Transform child in currentTetromino.transform) { // 获取方块子对象的单元格位置 Vector3 cellPosition = GetCellPosition(child.position); Vector3 newPosition = cellPosition + moveDirection; if (!IsValidPosition(newPosition)) // 检查位置是否合法 { return false;...
因为Unity 中的 ScriptObject 在 Godot 中相当于Resource,如果不是很熟悉,推荐大家阅读我的上一篇文章:Godot游戏开发实践之三:容易被忽视的Resource。另外,搬用并等于照抄,本 Demo 实现的部分 AI 功能使用的是我自己的方式,这也在我之前的文章里有详细介绍:Godot游戏开发实践之二:AI之寻路新方式。
Rotate the Attach object to face downward. Assign the Attach object to theAttach Transformproperty of the Socket Interactor component. Note:The local Z axis of the attach point should align with the desired forward direction of the hat and the local Y axis should align with its desired upward...
As well as pointing in the direction of the target object, this vector’s magnitude is equal to the distance between the two positions. It is common to need a normalized vector giving the direction to the target and also the distance to the target (say for directing a projectile). The ...