// found point numbers, now find interpolation value between the two middle points i = Mathf.InverseLerp(distances[p1n],distances[p2n],dist); if (smoothRoute) { // smooth catmull-rom calculation between the two
} public RoutePoint GetRoutePoint(float dist) { // position and direction Vector3 p1 = GetRoutePosition(dist); Vector3 p2 = GetRoutePosition(dist + 0.1f); Vector3 delta = p2 - p1; return new RoutePoint(p1, delta.normalized); } public Vector3 GetRoutePosition(float dist) { int point...
public float GetDistanceToPoint(Vector3 point) { return Vector3.Dot(m_Normal, point) + m_Distance; } // Is a point on the positive side of the plane? public bool GetSide(Vector3 point) { return Vector3.Dot(m_Normal, point) + m_Distance > 0.0F; } // Are two points on the ...
// get nearest two points, ensuring points wrap-around start & end of circuit // 得到最近的两个点,确保点环绕电路的开始与结束 p1n = ((point - 1) numPoints)%numPoints; p2n = point; // found point numbers, now find interpolation value between the two middle points // 发现点的数目,现在...
通过将flexDirection属性设置为row,可以把layout从竖直变为水平分布 如果想要在已有的element的位置上做偏移,使用relative positioning 如果想让一个element像一个anchor一样,保持其与parent的位置关系,使用absolute positioning,不会影响其他的element和parent的布局 The UXML format UXML是一种文本文件,它定义了UI的逻辑结...
Add a publicGetMoveCostmethod toHexUnitto determine the move cost. It needs to know which cells the movement is between as well as the direction. Copy the relevant move-cost code fromHexGrid.Searchinto this method and adjust the variable names. ...
The direction in which the player moves is relative to the player’s local space. To get a sense of this direction, select the Cube, then the Move Tool and view the z-axis direction. That’s the direction in which the player will move....
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Get fast and easy access to customer insights at every step of their journey Amplitude Platform Amplitude Platform Insights Product Analytics Understand the full user journey Marketing Analytics Get the metrics you need with one line of code Session Replay Visualize sessions based on events in your ...
In the next step, you’ll share your plan so you can get valuable feedback from your community of learners. But the plan you share here isn’t final — in fact, no learning plan is final! Your journey will continue to change direction and focus. Periodically, reflect on where you’ve...