Added Selection.assetGUIDs for getting the current selected assets in the Project Browser. It also returns the folder selection in the first column in the Project Browser (in Two Column mode) which is not part of the main selection. 2D Physics features: Added 2D Joint Gizmos. Added new 2D ...
public Component GetComponent(Type type); public Component GetComponentInChildren(Type t, bool includeInactive); public Component GetComponentInParent(Type t, bool includeInactive); 当然,这些接口也有其他的变体,这里只关注这三个常用的接口,因为查找行为和GameObject.Find有些类似,这里就一并总结了。 GetCompon...
public static void FindGameObjectsWithTagRecursive(this Transform obj, string tag, ref List<Transform> transList) { foreach (var item in obj.transform.GetChildCollection()) { // 如果子对象还有子对象,则再对子对象的子对象进行递归遍历 if (item.childCount > 0) { item.FindGameObjectsWithTagRecur...
privateGameObject prefab; privateTransform prefabParent; //使用构造函数构造对象池 publicBufferPool(GameObject obj,Transform parent,intcount) { prefab = obj; pool =newQueue<GameObject>(count); prefabParent = parent; for(inti = 0; i < count; i++) { GameObject objClone = GameObject.Instantiate(p...
Note that the second way will help if you plan on using Asset Bundles as you can then create bundles per content themes just by adding the parent folder to a specific bundle and easily splitting your related assets through different bundles. Prototype folders Keep everything that is related to...
GameObject.GetComponentInParent Method UnityEngine added 4.5.0 HeaderAttribute Class UnityEngine added 4.5.0 HingeJoint2D.jointAngle Property UnityEngine added 4.5.0 HingeJoint2D.jointSpeed Property UnityEngine added 4.5.0 HingeJoint2D.limitState Property UnityEngine added 4.5.0 HingeJoint2D.referenceAngl...
函数定义: public Component GetComponentInParent(Type t) public T GetComponentInParent<T>(); 函数参数: 1.t:要检索的Component类型函数返回值: 1.Component:匹配类型的组件(如果找到)。 1. 2. 3. 4. 5. 6. 7. 8. Component.GetComponents:返回GameObject中Type类型的所有组件。函数定义: public ...
Static function GetAssetPath(asset: Objct):string\ 描述:返回一个资源的路径名 与EditonUityFindAssent相反 参见:GetAssentPath函数 ◆ Function GetDsconnectedPrefabParent(source: Object):Object 描述:返回source最后链接到游戏物体父,如果没有返回null
uGUI: Fixed memory leak when textures get reparented from one scene to another. (UUM-33852) Version Control: Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions Fixed sign in dialog style when ...
(component != null) { return component; } } Transform parent = this.transform.parent; if (parent != null) { while (parent != null) { if (parent.gameObject.activeInHierarchy) { Component component2 = parent.gameObject.GetComponent(type); if (component2 != null) { return component2; }...