Debug.Log(raycast.point.x+"/"+ raycast.point.y); Debug.Log("clicked object name is --->" + raycast.collider.gameObject); } clicked = true; } //标记了才会自动导航 if (clicked) gameObject.transform.position = Vector2.MoveTowards(gameObject.transform.position, hitPoint, Time.deltaTime * spe...
Debug.Log("clicked object name is --->"+ raycast.collider.gameObject); } clicked =true; }//标记了才会自动导航if(clicked) gameObject.transform.position = Vector2.MoveTowards(gameObject.transform.position, hitPoint, Time.deltaTime * speed);//如果到达、则停止这次自动导航,取消标记if(gameObject.trans...
Focus()) return; bool usedEvent = SendUpdateEventToSelectedObject(); if (!ProcessTouchEvents() && input.mousePresent) ProcessMouseEvent(); if (eventSystem.sendNavigationEvents) { if (!usedEvent) usedEvent |= SendMoveEventToSelectedObject(); if (!usedEvent) SendSubmitEventToSelectedObject(); ...
2.将脚本拖入场景中所要触发的物体上(这里用一个Cube代替),点击这个Cube在其属性面板中ObjectClickHandler脚本组件属性中对应的将要palyer和所要激活的canvas拖入其中 3.所有添加完成后运行游戏,当距离小于规定的距离后视角中心矢量方向存在触发物体点击后就能触发所想展示的canvas 了(注意没反应可能是距离太远,2米在游...
("intVal",123);intintVal=javaObject.GetStatic<int>("intVal");Debug.Log("UnityTest, intVal="+intVal);// 打印: UnityTest, intVal=123// 非静态属性Set/GetjavaObject.Set<string>("strVal","xyz");stringstrVal=javaObject.Get<string>("strVal");Debug.Log("UnityTest, strVal="+strVal);// ...
To add simple display text to the screen (for example, score: 0), I clicked on Game Object | Create Other | GUI Text. This option no longer exists in Unity 4.6, so you’ll want to watch that video on uGUI I mentioned. You can still add a GUI Text component to the game object ...
// 实现对象池 public GameObject objectPrefab; private Queue<GameObject> objectPool = new Queue<GameObject>(); public GameObjcet GetPooledObject(){ if (objectPool.Count > 0){ return objectPool.Dequeue(); } else { return Instantiate(objectPrefab); } } public void ReturnToPool(GameObject obj...
private DoubleClickedEvent m_onDoubleClick = new DoubleClickedEvent(); //这个是双击成功后激活的事件 public DoubleClickedEvent onDoubleClick { get { return m_onDoubleClick; } set { m_onDoubleClick = value; } } private DateTime m_firstTime; ...
选择Game ObjectCreate OtherCube,这样层级视图中就出现一个方块游戏对象了。在层级视图中选中方块,然后在检查器中设置TransformPosition值为0,0,0。结果如下图所示: 点击移动工具,然后在场景小座标上点击Y轴,将对象的移动限制在Y轴上。移动方块,使它位于平面(地面)之上。你还可以通过设置位置属性值为0,1,0达到相...
publicstaticstring assetPathName;[MenuItem("YYY/指定功能/1.快捷导出UnityPackage %e",false,1)]// %e表示为 ctrl+e 快捷键privatestaticvoidMenuClicked(){//此处为该菜单按钮功能assetPathName="Assets/Prefabs";varunityPackageName="YYY_"+DateTime.Now.ToString("yyyyMMdd_HH")+".unitypackage";//接收Unity...