2.Transform.Find() 官方解释是通过名字获取到一个子物体(Finds a child by name and returns it),该方法可以获取到隐藏(inactive)的GameObject, 可以通过先获得父对象(active必须为true),再通过寻找孩子Transform.Find() 1GameObject root = GameObject.Find("GameObject");23GameObject xxxx = root.transform.Find...
官方解释是通过名字获取到一个子物体(Finds a child by name and returns it),该方法可以获取到隐藏(inactive)的GameObject, 可以通过先获得父对象(active必须为true),再通过寻找孩子Transform.Find() GameObject root = GameObject.Find("GameObject"); GameObject xxxx = root.transform.Find("xxxx").gameObject; ...
并且该函数有两种类型的重载:一个是无参的,只返回活动的物体,另一个包含一个参数,该参数(inactiveObjects)为 true 时同时返回所有禁用和活动的物体。 官方文档 -- Object.FindObjectsOfType 仅当inactiveObjects 设置为 true 时,才会包括附加到非活动 GameObjects 的对象。 示例: void Start() { var root = Ge...
GameObject.Find static function Find(name: string): GameObject; Description Finds a game object by name and returns it. 根据路径或名称查找场景物件 If no game object with name can be found, null is returned. If name contains a '/' character it will traverse the hierarchy like a path name...
Object.FindAnyObjectByType Leave feedback Switch to Manual Declaration public static TFindAnyObjectByType(); Declaration public static TFindAnyObjectByType(FindObjectsInactivefindObjectsInactive); Declaration public static ObjectFindAnyObjectByType(Typetype); ...
[] objArray = FindObjectsOfType(type); if (objArray.Length > 0) { return objArray[0]; } return null; } public static T FindObjectOfType<T>() where T: UnityEngine.Object { return (T) FindObjectOfType(typeof(T)); } public string name { [MethodImpl(MethodImplOptions.InternalCall),...
FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to ...
All objects are considered inactive here. Now Awake() and OnEnable() are invoked on MonoBehaviours. Then AfterSceneLoad callback is invoked. Here objects of the scene are considered fully loaded and setup. Active objects can be found with FindObjectsByType. The above details are when starting...
This line defines the material Asset's File GUID. To find the Local ID, open the material file in a text editor. The material Object's definition will look like this: --- !u!21 &2100000 Material: serializedVersion: 3 ... more data … In the above example, the number preceded by ...
Support Make Object ID in the debugger. Support breakpoint hit count in the debugger. Support break-on-exception in the debugger (Experimental. See Options Dialog). Support creation of objects and arrays when evaluating expressions in the debugger. Support null comparison when evaluation expressions ...