An upcoming patch will address issues with Arno (the main character) falling through the ground and getting caught inside of hay carts, along with co-op session crashes and delays in reaching the main menu. Future updates will address problems with frame rate, matchmaking, He...
To prevent this the Ground Offset variable is introduced. The mesh created will be raised by the length of the offset in the direction of the normal of the surface that it is created over. So if some flickering occurs, or the skidmarks intersect with the surface, try increasing the offset...
If I understand it correctly, by adding the rigidbody, the raptor would now "fall through" the platform underneath him. I would therefore need to add a boxcollider2d to the raptor, which would in turn interfere with those ground constraints - just try adding a boxcollider2d and then test...
Falling from gravity(因重力而坠落)(167) 2. Applying an upward impulse(施加向上的推动力)(168) 3. Detecting the ground(检测地面)(169) 5. Additional features for a platform game(平台游戏的附加功能)(170) 1. Unusual floors: Slopes and one-way platforms(不寻常的楼层:斜坡和单向平台)(170) 2....
Set the Collision Detection property toContinuous Dynamicto prevent them from falling through the ground. 3. Make the hats grabbable: Add XR Grab Interactable components to each hat. If you want, enable theSmooth PositionandSmooth Rotationproperties to reduce jitter. ...
the single digits. Worse, I experience a number of hard crashes on the Xbox One version provided for review, and I fell through the ground into formless oblivion seven or eight times in my 20-ish hours with the game. Load times are also prohibitively long, often taking a minute or more...
Birds fly, people dance, cheetahs run—and recreating all of these actions digitally can be accomplished through the use of animation. Animation isn’t necessarily just movement, as movement can be accomplished through other methods, like using physics. A rock falling to the ground doesn’t ...
Straight trash of a game. I'm slowly working my way through the Assassin's Creed series, and this is my first time playing Unity. This game is the WORST of the series so far. The gameplay mechanics were worse than even the first of the series, before they became more refined. To go...
To prevent the Player from falling due to Gravity when its collider is resized, a Ray is cast downwards and a (positive or negative) force is added to the Player depending on the distance from the collider center to the ground. This allows the Player to keep itself at a constant height ...
MonoMod hooks are hooks are created at runtime, but not through the Harmony dependency. Harmony has two primary problems that these hooks attempt to solve: Harmony cannot hook methods with no body. Harmony cannot hook methods under thenetstandard2.0API surface, which later versions of Unity can...