generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minimal GUI. This tutorial has been superseded by Runner 2. You're assumed to know your ...
Read through the code including the comments and then we can discuss it. using UnityEngine; using System.Collections; public class ZombieAi : MonoBehaviour { // Where is the player private Transform playerTransform; // FSM related variables private Animator animator; bool chasing = false; bool ...
As a little bit of fun, we decided to have the background change according to your save file as you progress through the game. (There was a similar feature in The Great Ace Attorney Chronicles, which showed you the 3D location background of your most recent save file.) Since the Title ...