The Icon section of the Android Player settings Свойство:Функция: Adaptive Set up textures for the Android Adaptive icons in your app. Round Set up textures for the Android Round icons in your app. Legacy Set up textures for the Android Legacy icons in your app. ...
对性能的优化要求比较高,在项目的进展过程中,总结了一些关于移动平台上Unity3D的性能优化经验,供分享。 一 移动平台硬件架构 移动平台无论是Android 还是 IOS 用的都是统一内存架构,GPU和CPU共享一个物理内存,通常我们有“显存”和“内存”两种叫法,可以认为是这块物理内存的所有者不同,当这段映射到cp ...
Consider a simple UI with a background, a button and some text on the button. Because objects in the transparent queue are sorted from back to front, in the case that a pixel falls within a text glyph, the GPU must sample the background’s texture, then the button’s texture, and fi...
Say goodbye to accidental object collisions and unexpected falls through your game world. 🧪 Comprehensive Test Suite: Scenery's robust validation comes from an extensive testing suite. Modify Scenery behaviours confidently, knowing that your adjustments will integrate seamlessly. 🛠️ Developer-...
Color changes to remain visible depending on background. Animates over targets. - Thumbnail of currently selected material with name. - Player inventory. Items & Inventory System - Collect voxels. - Select active item & build, including voxels, objects and structures (ie. buildings). - Create ...
Explore a topic in-depth through a combination of step-by-step tutorials and projects. View all Courses Projects Create a Unity application, with opportunities to mod and experiment. View all Projects Tutorials Find what you’re looking for with short, bite-sized tutorials. ...
When the player finally makes it to the last sign, there’s a collider/trigger that just reloads the current level. An additional to-do item here would be to add a large collider under the ground to detect when the player falls off the platform and simply reload the level then, as ...
Player Landing When thePlayercollides with theGroundcoming from anAirborne State, it can enter aLanding State. The commonLanding Statebetween all theAirborne Statesis theLight Landing State, which happens when thePlayerfalls from a small height. ...
generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minimal GUI. This tutorial has been superseded by Runner 2. You're assumed to know your ...
First, let’s go through the definitions of several important graphics rendering terms that you will encounter frequently in this guide.A render pipeline determines how the objects in your scene are displayed, in three main stages. The first step is culling; it lists the objects that need to...