原因在于,使用了从别的模块中下载的预制体prefab,然后在本地项目scene中修改并保存,难以保存,因此报错。 解决 1. 最方便的办法,右键那个预制体,并选择unpack,这样就不是预制体,而是scene中的object了。 2. 另一种方法,如果这个prefab还用用好多次,就干脆在scene中unpack后,重新存到本地,制作成预制体。
Duplicate identifier error message appears while saving prefab - May 25, 2022 Steps: 1. Open attached "TestPackage" package 2. Open Scene17 3. Drag and drop Capsule10 GameObject to the Project Browser 4. Choose "Original Prefab" ==> Duplicate identifier 1672280479522650189. GameObject became "mi...
3.Cancel the run, change the active of this gameobject in inspector to false and then to true, save the scene 4.The following error will be generated Saving Prefab to immutable folder is not allowed: Packages/com.google.ads.mobile/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/BANNER....
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
- CQA could not test due to the build failing with Error “Error building Player: Error while saving Prefab: 'Assets/Samples/Demo Team Hair System/0.17.0-exp.1/Minimal Hair Sample/Prefabs/Hair.prefab'“ Log in to vote on this issue...
Error: Cannot find an overload for 'contains' that accepts an argument type in while loop Why am I getting this error: Cannot find an overload for 'contains' that accepts an argument type '[Vetex], Vertex' Your Vertex class should confirm to Equatable protocol. This is a good tutorial ...
{ Debug.LogError("No Find Source Path"); } } #region Prefab优化 public static List<string> optimizePrefabsList; [MenuItem("Tools/预设优化")] public static void OptimizePrefabs() { optimizePrefabsList = new List<string>(); string headPath = Application.dataPath; headPath = headPath....
DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). iOS: Rendering freezes ...
{ yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; while (devices.Length<=0) { devices = WebCamTexture.devices; } if (devices != null && devices.Length >...
using UnityEngine; using System.Collections; public class ExampleLoadingBundle : MonoBehaviour { public string url = "http://www.mygame.com/myBundle.unity3d"; // URL where the AssetBundle is public int version = 1; // The version of the AssetBundle public string assetName = "MyPrefab"; /...