其实Unity提供了手动切换场景的方法,把AsyncOperation.allowSceneActivation设为false就可以禁止Unity加载完毕后自动切换场景,修改后的StartLoading_2代码如下: 1 // this function is not work 2 private IEnumerator StartLoading_2(int scene) { 3
这样的话就选择断网,再打开后他弹出窗口选择手工激活,就是“Manual”开头的按钮手工激活,先点“save license”选择一个地方保存你的许可文件,然后联网。之后照弹出窗口上的网址“https://license.unity3d.com/manual”进入网页,打开网页后能看出是一个上传文件的页面,选择“浏览”或者其他英文的浏览...
第一次运行的激活问题 安装好Unity4.6之后首次启动会自动连网,但是会出现error loading page错误,SSL peer certificate or SSH remote key was not OK。如下图所示: 点OK就退出了。再启动一遍也是一样的。 这时可以先暂时断一下网,再启动Unity,会出现如下的界面: 选择Manual Activation进入手动激活步骤,出现如下界面...
using System.Collections.Generic; using UnityEngine; namespace ZTools { public class PageLoadingController { public PageLoadingModel pageLoadingModel; public PageLoading pageLoadingView; /// /// 记录每一页的信息 /// private Dictionary<int, List> pageItemDic = new Dictionary<int, List>(); ...
Error messages appear in thestatus barwhen the Package Manager has detected an issue that isn’t related to a specific package. For example, if the Package Manager can’t access thepackage registry server, it displays this message in the status bar: ...
Localization localization = Localization.Current //通过Localization的成员方法调用 string errorMessage = localization.GetText("login.validation.username.error", "Please enter a valid username."); //通过生成的静态代码调用(比如提前生成C#代码) string loadingMessage = R.startup_progressbar_tip_loading; //...
I have a ScriptManager in my aspx ASP.NET web page. If I use the following I see the following errors in the browser Uncaught Error: ASP.NET Ajax client-side framework failed to load. Uncaught Referen... Renumbering a 1D mesh in Python ...
Mysql error: Backtrace ./libraries/display_export.lib.php#380: PMA_pluginGetOptions( string 'Export', array, ) ./libraries/display_export.lib.php#883: PMA_getHtmlForExportOptionsFormat(array) ./librar...iPhone simulator continues to fail loading a webpage with the error sigabrt I'm buildin...
In development builds, Unity displays the following error message if you try to use Unity APIs in multithreaded code: UnityException: Internal_CreateGameObject can only be called from the main thread. \ Constructors and field initializers will be executed from the loading thread when loading a sce...
You can configure RS0030 severity to error.async void vs async UniTaskVoidasync void is a standard C# task system so it does not run on UniTask systems. It is better not to use it. async UniTaskVoid is a lightweight version of async UniTask because it does not have awaitable completion ...