0.09f,Enemylayer);if(arounds.Length>0){targetDir=GetDirection(transform.position,arounds[0].transform.position);yieldreturnAttack(targetDir);}}protectedIEnumeratorAttack(Directiondir){RaycastHit2D[]hit;while(ObstacleCheck(dir,Enemylayer,outhit)){_animator.SetBool("MoveState",false...
public bool facingRight = true; // For determining which way the player is currently facing. [HideInInspector] public bool jump = false; // Condition for whether the player should jump. public float moveForce = 365f; // Amount of force added to move the player left and right. public f...
The player’s collider and viewpoint(玩家的碰撞器和视点)(62) 3. Make things move: A script that applies transforms(让事物动起来:应用变换的脚本)(63) 1. Visualizing how movement is programmed(可视化运动的编程方式)(63) 2. Writing code to implement the diagram(编写代码来实现该图)(64) 3. ...
最后,为了控制运动,我们需要创建一个脚本来实现OnAnimatorMove回调。 using UnityEngine; [RequireComponent(typeof(Animator))] public class RootMotionScript:MonoBehaviour { private void OnAnimatorMove() { Animator animator = GetComponent<Animator>(); if(animator) { Vector3 newPosition = transform.position;...
Move工具的使用 你可以使用Move工具(移动工具)在3D空间中移动游戏对象。 move_tool(from raywenderlich) 选择主摄像机(游戏邦注:如果在场景视图中找不到,就在层级视图中双击它),然后点击移动工具。你应该会看到主摄像机处出现一个三个箭头的小座标。三个箭头就表示物品可以移动的方向。 move_gizmo(from raywenderlich...
一、Unity简介 1. Unity界面 Shift + Space : 放大界面 Scene界面按钮渲染模式2D/3D光源声音各种显示开关场景中元素图标的显示开关(Gizm...
public float targetSpeed=9.0f;//Speed At Which the Object Should Move void Update () transform.Translate (Input.GetAxis ("Horizontal")*Time.deltaTime*targetSpeed,Input.GetAxis ("Vertical")*Time.deltaTime*targetSpeed,0); } } 2、创建一个Enemy对象,由箭头和Cube组成, ...
public float targetSpeed=9.0f;//Speed At Which the Object Should Move void Update () transform.Translate (Input.GetAxis ("Horizontal")*Time.deltaTime*targetSpeed,Input.GetAxis ("Vertical")*Time.deltaTime*targetSpeed,0); } } 2、创建一个Enemy对象,由箭头和Cube组成, ...
35var obj = Instantiate(enemyShipPrefab, pos, rot)asGameObject; 36 37transforms.Add(obj.transform); 38} 39} 代码示例显示 C# 作业系统 + Classic Update() and AddShips() 实施 现在,您需要跟踪我们的任务,并确保它完成并重新安排每帧的新数据。上面的moveHandle.Complete()行可确保主线程在计划任务完成...
public float targetSpeed=9.0f;//Speed At Which the Object Should Move void Update () transform.Translate (Input.GetAxis ("Horizontal")*Time.deltaTime*targetSpeed,Input.GetAxis ("Vertical")*Time.deltaTime*targetSpeed,0); } } 2、创建一个Enemy对象,由箭头和Cube组成, ...