用spine导出后有多张texture,导入unity后会出现纹理错误,十分混乱,打开Multiple Canvasrenderers后,纹理不错乱了,但是大多数部件消失了。该如何解决 hrvatski OdgovoriHarald 14. pro. 2022 This post is in kineski 如果您使用的 spine-unity 运行时版本比最新的 4.1 版本更旧,请确保在 CanvasRenderer 组件...
CPU骨骼动画烘培成GPU顶点动画 若SkinnedMeshRenderer长期固定某一姿势,BakeMesh 后用 MeshRenderer 替代 动态骨骼数量 动态骨骼物理碰撞检测 Animator 组件 CullingMode 设置为 Cull Update Transforms 或者 Cull Completely SkinnedMeshRenderer 设置 Update When Offscreen Animator 状态机复杂度 Animator 激活与关闭时机 Ani...
l微信小游戏CPU优化 o 避免频繁调用CanvasRenderer.SyncTransform,禁用蒙皮动画或使用GPU Skinning。 l抖音小游戏启动速度优化 o 使用代码分包,首包仅包含核心逻辑。 八、性能分析与监控 lUnity Profiler深度分析 o 定位CPU/GPU瓶颈,识别内存泄漏。 l第三方工具辅助 o UWA GOT Online、PerfMon等工具提供专项分析和实时...
4.在Project窗口右键,Create / Live Capture / ARKit Face Capture / Mapper,创建一个Head Mapper资产,将其Rig Prefab设为步骤2中生成的Prefab,并设置人脸模型中对应的的Left Eye、RightEye、Head骨骼节点: 5.点击Head Mapper资产中的Add Renderer按钮,绑定BlendShape,名称如果与ARKit中要求一致则会自动绑定好,否则需...
UpdateGeometry函数用于确定元素的网格(Mesh)信息,这些信息包括顶点、三角面、UV、颜色等,它们将会被填充到s_VertexHelper中,并最终调用canvasRenderer.SetMesh(workerMesh)设置Mesh信息。 //调用该函数将图形的几何网格更新到CanvasRenderer上。 protected virtual void UpdateGeometry() { //Image、RawImage、Text会在构造...
A single Canvas for all UI elements is sufficient but multiple Canvases in the scene is possible. It is also possible use nested Canvases, where one Canvas is placed as a child of another for optimization purposes. A nested Canvas uses the same Render Mode as its parent....
Canvas Class UnityEngine added 4.6.0 CanvasGroup Class UnityEngine added 4.6.0 CanvasRenderer Class UnityEngine added 4.6.0 DrivenRectTransformTracker Struct UnityEngine added 4.6.0 DrivenTransformProperties Enum UnityEngine added 4.6.0 Event.GetEventCount Method UnityEngine added 4.6.0 EventModifiers.No...
11. 本地化管理(内置)- 本地化 Text / TextMeshPro / Image / RawImage / SpriteRenderer / Renderer / Audio / Timeline 等组件,使用Excel作为多语言翻译表。 12. 有限状态机(内置)- 自定义有限状态机 FSMState / FSMSwitch,创建/切换状态/轮询/销毁。
Use multiple colliders. Avoid the mesh collider if possible. Unity provides a number of methods to know when a collision happens or a trigger is triggered. The following shows just a basic example: XML Copy void OnCollisionEnter(Collision collision) { // Called whe...
OnEnable() OnStartServer() OnRebuildObservers() OnSerialize()(多次) Start() Player运转阶段 Player运转阶段 FixedUpdate()(多次) Update()(多次) OnSerialize()(多次) Player销毁阶段 Player销毁阶段 OnDisable() OnDestroy() OnServerDisconnect Server销毁阶段 ...