public string name; public abstract List<Person> childs { get; set; } [System.Serializable] public class P1 : Person { public List<P2> _childs; public override List<Person> childs { get { return _childs.Convert
利用UnityEditorInternal.ReorderableList在编辑器中绘制可拖拽的列表 usingSystem.Collections.Generic;usingUnityEditor;usingUnityEditorInternal;usingUnityEngine;namespaceGameContent{publicclassTestReorderlist:EditorWindow{[MenuItem("GM/TestReorderlist")]publicstaticvoidShowWindow(){GetWindow<TestReorderlist>("TestReo...
Unity编辑器扩展秘籍-实现一个可拖放的List - jeoyao - 博客园 GitHub - terrynoya/DroppableListView: Untiy Editor Extension,a list view can accept drop file from project view using System; using System.…
EditorTestReorderableList.cs 放置在Editor文件夹下: usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEditor;usingUnityEditorInternal;usingUnityEngine;[CustomEditor(typeof(TestReorderableList))]publicclassEditorTestReorderableList:Editor{privateReorderableListm_reorderableList;privatevoidOnEnable(){Seri...
工程地址:https://github.com/akof1314/UnityEditorListView 功能 1. 点击选中 2. 键盘移动 3. 多行多列 4. 拖曳排序 5. 接受外部文件拖放 6.支持自定义数据拖曳 7. 支持按钮等其他控件 截图 默认效果: 多行多列效果: 拖曳排序效果: 拖放文件效果: ...
[Unity3D]编辑器扩展之数组或List显示 效果如下: 源码如下: 1usingSystem.Collections.Generic;2usingUnityEditor;3usingUnityEngine;45namespaceXM.Editor6{7publicclassAssetBundleCreator : EditorWindow8{9[MenuItem("Tools/Build Asset Bundle")]10publicstaticvoidBuildAssetBundle()11{12varwin = GetWindow<...
EditorUtility.DisplayDialog可以打开内置对话框 首先在面板上隐藏默认的List绘制方法,使用HideInInspector隐藏属性: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 publicclassPistonE03:MonoBehaviour{publicfloat Speed;publicVector3 AddForceWhenHittingPlayer;//We are hiding this in the inspector because we want...
List View Multi-column Views Numeric Field Object Field Progress Bar Radio Button Scroll View Search Field Slider Tab Text Field Toggle Toolbar Tooltip Tree View Resources Figma Toolkit↗ Unity Docs↗ Official guidance for building intuitive and engaging experiences for the Unity Editor©. ...
using UnityEditor; using UnityEngine; //自定义Tset脚本 [CustomEditor(typeof(BossBulletManager))] public class Inspector_PopList : Editor { static public string DrawList(string field, string[] list, string selection, params GUILayoutOption[] options) ...
如果我们想要在自定义的窗口中去序列化一个 List 对象应该怎么做呢? 这时,我们就需要用到 SerializedObject 和 SerializedProperty 两个类来帮助我们序列化,代码如下: 1usingSystem.Collections.Generic;2usingUnityEditor;3usingUnityEngine;45publicclassEditorTest : EditorWindow6{7publicList<string> stringList =newLi...