// Remove default dropdown options webcamDropdown.ClearOptions(); // Add webcam device names to dropdown menu webcamDropdown.AddOptions(webcamNames); // Set the value for the dropdown to the current webcam device webcamDropdown.SetValueWithoutNotify(webcamNames.IndexOf(curr...
/// <summary> /// Initialize the options for the dropdown menus /// </summary> private void InitializeDropdowns() { // Remove default dropdown options deviceDropdown.ClearOptions(); // Add OpenVINO compute devices to dropdown deviceDropdown.AddOptions(deviceList); // Set...
To enable this feature, open the Player settings (menu: Edit > Project Settings, then select the Player category). Then navigate to the XR Settings panel, ensure the Virtual Reality Supported checkbox is ticked, and select the Single Pass option from the Stereo Rendering Method dropdown.Selectin...
Combobox dropdown list, enter functionality Combobox in menu or toolbar??? Combobox Issue: Selected index of combobox changes automatically when dropdown is clicked again. Combobox not binding to source when SelectedValue is null Combobox not setting default value Combobox not showing groupings ...
Static also has a dropdown menu that you can use to fine-tune which systems treat the object as being static. Right now we only care about lightmapping, but it's simplest to just make everything completely static. Static object. Whether an object is static for lightmapping p...
<li>From here, you need to select each dropdown that appears and select the property that is associated with the text to the left of the dropdown</li> <li>If the names in the dropdown make no sense, you will have to navigate to the shader itself in the inspector(select the mat...
To enable this feature, open PlayerSettings (menu: Edit > Project Settings > Player). In PlayerSettings, navigate to XR Settings, ensure the Virtual Reality Supported checkbox is ticked, then select the Single Pass option from the Stereo Rendering Method dropdown.Selecting Single Pass rendering fr...
To enable this feature, open thePlayersettings (menu:Edit>Project Settings, then select thePlayercategory). Then navigate to theXR Settingspanel, ensure theVirtual Reality Supportedcheckbox is ticked, and select theSingle Passoption from theStereo Rendering Methoddropdown. ...