3. 减少FPS,在ProjectSetting-> Quality中的 VSync Count 参数会影响你的FPS,EveryVBlank相当于FPS=60,EverySecondVBlank = 30; 这两种情况都不符合游戏的FPS的话,我们需要手动调整FPS,首先关闭垂直同步这个功能,然后在代码的Awake方法里手动设置FPS(Application.targetFrameRate = 45;) 降低FPS的好处: 1)省电,减少...
_myTransform = this.transform; } // Called every frame. The frame rate varies every second. void Update() { // I am setting how fast I should move toward the "player" // per second. In Unity, one unit is a meter. // Time.deltaTime gives the amount of time since the last ...
What does a freelance Unity 3D developer do? Freelance Unity 3D developers are highly skilled professionals who create games using the Unity platform. Unity is a cross-platform game engine that allows developers to create games in high-quality 2D and 3D for gaming consoles, computers, and mobile...
private GameObject _player; void Start() { _player = GameObject.FindGameObjectWithTag("Player"); } // Method 1 void Update () { // Every frame rotate around the X axis by 1 degree a // second (Vector3.right = (1,0,0)). transform.Rotate(Vector3.right * Time.deltaTime); } //...
If the plugin consistently queues translations every second for more than 60 seconds, the plugin will shutdown. For the supported languages, each translatable line must pass a symbol check that detects if the line includes characters from the source language. It will never attempt a translation fo...
If you find this package useful, please mention my name in your credits screen. Something like "PlayMode Inspector by Peter Schraut" or "Thanks to Peter Schraut" would be very much appreciated. How it works When you open the PlayMode Inspector from Unity's main menu "Window > Analysis >...
for(int i = 0; i < mesh.vertices.Length; i++) { float x, y, z; x = mesh.vertices[i].x; y = mesh.vertices[i].y; z = mesh.vertices[i].z; // ... DoSomething(x, y, z); } This can be trivially refactored into a single array allocation, regardless of the number of ...
public class ExampleClass :MonoBehaviour{ IEnumerator Start() { StartCoroutine("DoSomething", 2.0F); yield return newWaitForSeconds(1); StopCoroutine("DoSomething"); } IEnumerator DoSomething(float someParameter) { while (true) { print("DoSomething Loop"); yield return null; } } } ...
// Unity coroutineusingUnityEngine;publicclassUnityCoroutineExample:MonoBehaviour{privatevoidStart(){ StartCoroutine(WaitOneSecond()); DoMoreStuff();// This executes without waiting for WaitOneSecond}privateIEnumeratorWaitOneSecond(){yieldreturnnewWaitForSeconds(1.0f); Debug.Log("Finished waiting."); }...
What a great success...thanks to the fans and everybody involved!!! We can not believe it at the moment: our second album "Rise" entered the official german album charts! What we have experienced as a band in the last one and a half years is almost unbelievable: two great tours, man...