在类里面添加一个bool值breakCoroutine,Update方法里面,当按下S的时候,设置breakCoroutine为true。然后修改DelayedDestroy方法: IEnumerator DelayedDestroy() { Debug.Log (string.Format("Game Object will be destroyed after {0} seconds", delayedSeconds)); yield return new WaitForSeconds (delayedSeconds); if ...
void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); } void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); } void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loa...
void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); } void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); } void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loa...
Destroy (gameObject); // Removes this script instance from the game object //从游戏物体删除该脚本实例 Destroy (this); // Removes the rigidbody from the game object //从游戏物体删除刚体 Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object //加载物体5秒后销...
Destroy (this); // Removes the rigidbody from the game object Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5); // When the user presses Ctrl, it will remove the script ...
【求助】关于延迟执行..就是猪脚攻击怪物,当怪物血量为0的时候,到下(这时候播放到下的动画),然后用Destroy销毁怪物对象,但是这个yield方法不知道怎么用。。。void OnMouseDown(){if(HP>
Destroy (this); // Removes the rigidbody from the game object //从游戏物体删除刚体 Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object //载入物体5秒后销毁游戏物体 Destroy (gameObject, 5); // When the user presses Ctrl, it will remove the script ...
Destroy(gameObject); var theClonedExplosion : Transform; theClonedExplosion = Instantiate(explosion, transform.position, transform.rotation); } 实例化通常用于与预置对象(Prefabs)进行交互。 第九章 协同程序和让步 在编写游戏代码时,通常需要在脚本中结束一系列的事件。例如: ...
=null){// Create Texture from selected imageTexture2Dtexture=NativeGallery.LoadImageAtPath(path,maxSize);if(texture==null){Debug.Log("Couldn't load texture from "+path);return;}// Assign texture to a temporary quad and destroy it after 5 secondsGameObjectquad=GameObject.CreatePrimitive(Primitive...
LoadSceneAsync("scene2"); // .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject // after Unity 2022.2, you can use `destroyCancellationToken` in MonoBehaviour var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.Get...