ParticleSystem exp = GetComponent<ParticleSystem>(); exp.Play(); Destroy(gameObject, exp.main.duration); } 对于其他情况,爆炸发生在撞击点。如果爆炸源于某个物体(如 手榴弹),你就可以在短暂时延或它与目标接触后调用上面的 Explode函数。 // Grenade explodes after a time delay.publicfloatfuseTime; void...
ParticleSystem exp = GetComponent<ParticleSystem>(); exp.Play(); Destroy(gameObject, exp.main.duration); } 1. 2. 3. 4. 5. 对于其他情况,爆炸发生在撞击点。如果爆炸源于某个物体(如 手榴弹),你就可以在短暂时延或它与目标接触后调用上面的 Explode函数。 // Grenade explodes after a time delay. ...
You can destroy the Particle System and any attachedGameObjectby enabling theAutoDestructproperty. For example, if you have an oil drum, you can attach a Particle System that has Emit disabled andAutoDestructenabled. On collision, you enable the Particle Emitter. The explosion will occur and after...
It will not emit any more particles after the limit has been reached. Auto Random Seed: Enables the spawning to be auto seeded to give a more random creation of the particles. Stop Action: Determines if the Particle System will disable or destroy itself when the Particle System is ...
Through scripting, you can cease the emitter from emitting, and then AutoDes***ct will automatically destroy the Particle System and the GameObject it is attached to. · 使用大量粒子时要小心,这会严重妨碍低配置机器的性能。始终尝试用最小的粒子数目达到效果。
A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中 A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. TheParticle Emittergenerates the particles, theParticle Animatormoves them over time, and th...
A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中 A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, ...
A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中 A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, ...
You can use the Callback as a simple way to destroy a particle when it enters the Collider (for example, to prevent raindrops from penetrating a rooftop), or it can be used to modify any or all particles’ properties.The Triggers module also offers the Kill option to remove particles ...
A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中 A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, ...