void Start() { // Spawn first Sun in 10 seconds, repeat every 10 seconds InvokeRepeating("Spawn", 10, 10); } void Spawn() { // Load prefab into the Scene // -> transform.position means current position // -> Quaternion.identity means default rotation Instantiate(prefab, transform.posit...
void Start() { // A 逻辑,实现了 xx Observable.EveryUpdate() .Subscribe(_ => { if (A) { ...
publicvoidBroadcastMessage(stringmethodName, SendMessageOptions options);///摘要://Calls the method named methodName on every MonoBehaviour in this game object//or any of its children.///参数://methodName://Name of the method to call.///parameter://Optional parameter to pass to the method (...
CancelInvoke() -- 取消当前MonoBehaviour中(不是当前对象中)所有的Invoke calls Invoke("methodName", time) -- Invokes the mothod methodName in time seconds InvokeRepeating("name", time, rate) -- invoke methodName(), then repeatedly every repeatRate seconds 多用于与CancelInvoke()配合使用 IsInvoking ...
public void InvokeRepeating(string methodName, float time, float repeatRate); Parameters Description Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.using UnityEngine; using System.Collections.Generic;// Starting in 2 seconds. // a projectile will be launched ...
Invoke Invokes the method methodName in time seconds. InvokeRepeating Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. IsInvoking Is any invoke on methodName pending? StartCoroutine Starts a coroutine. StopAllCoroutines Stops all coroutines running on this behavi...
_animator.SetTrigger("Attack"); // Wait for .5 to 4 seconds before playing attacking animation, repeat. float randomTime = Random.Range(.5f, 4f); yield return new WaitForSeconds(randomTime); } Physics and Collision Detection Physics and collision detection features in 3D are nearly the same...
// // 参数: // methodName: // // time: public void Invoke(string methodName, float time); // // 摘要: // Invokes the method methodName in time seconds, then repeatedly every repeatRate // seconds. // // 参数: // methodName: // // time: // // repeatRate: public void ...
For example, if we would want to spawn something the first time in 1 second and then repeat that every 2 seconds, we would useInvokeRepeating("Spawn", 1, 2). We want the first sun to be spawned in 10 seconds and then keep spawning more suns every 10 seconds, so here is our code...
Log(x), () => Debug.Log("completed!")); If you handle events, Repeat is an important but dangerous method. It may cause an infinite loop, so handle with care: using UniRx; using UniRx.Triggers; public class DangerousDragAndDrop : MonoBehaviour { void Start() { this.gameObject.On...