Display Settings 显示设置 显示设置部分包含以下子部分: 本地化设置:控制如何处理语言本地化。 字幕设置:控制对话UI显示字幕的方式。 相机和过场设置:控制过场音序器的工作方式。 输入设置:控制玩家响应菜单在对话中的工作方式。 警告设置:控制对话UI在屏幕上显示警告消息的方式。 Persistent Data Settings 持久数据...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
PNGPNGgives a more accurate representation of the game display, but can result in lower performance. ResolutionChoose the resolution the game run at on Unity Remote. Default isDownsize. DownsizeDisplay the game at a lower resolution. This results in better performance, but lower graphical accuracy...
If an active diagnostic switch prevents the Unity Editor from opening, use the --reset-diagnostic-switches parameter to reset all switches from the command line. For more information on using command line arguments at launch, see Command line arguments.Display SettingsUse the Display Settings ...
网络异常,图片无法展示 | Override Display Settings Component > Pixel Crushers > Dialogue System > UI > Override > Override Display Settings 覆盖对话管理器对涉及此游戏对象的对话的显示设置。 网络异常,图片无法展示 |
Display a map (UI) Learn how to set a basemap, elevation source, and add data layers, as well as display a specific area using theMap Creator UIand theHigh Definition Render Pipelinefrom Unity. In this tutorial, you will create a local scene in Unity that contains abasemap layer service...
我照着视频做的,到最后启动游戏能正常进入主菜单,但是点击存档之后,主场景直接被卸载掉了,display1就没有相机渲染了,我不知道哪里有问题,没有报错代码😭 食肉人 4-25 4 百度网盘分享 优梦创客课程资源 优梦创客 优梦创客课程 皇室战争 矣乳瑰帮 百度网盘分享 优梦创客课程资源 优梦创客 优梦创客课程...
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList) 接口,其中有一句: MultipleDisplayUtilities.RelativeMouseAtScaled(eventData.position);导致了该问题,代码如下: public static Vector3 RelativeMouseAtScaled(Vector2 position) { #if !UNITY_EDITOR // If the main dis...
The Device Portal System Performance page has a good summary of CPU and GPU performance of the device. You can enable Display frame rate counter in headset and Display frame rate graph in headset. These options will enable an FPS counter and graph, respectively, that will give you immediate ...
In-game Debug Console Github地址:传送门 初始设置(敲重点): HKUnityTools 的扩展功能基于 QFramework 实现。在进行开发及测试时,默认采用 HK_DefaultArchitecture 框架。当在其他项目中引入 HKUnityTools 时,务必替换为对应项目的框架(Architecture),同时注册 HKUnityTools 的系统层、模型层和工具层,否则相关功能将无...