DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active...
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active...
Integration: Added UNT0027, Prevent call to default PropertyDrawer.OnGUI() implementation. Added UNT0028, Use non-allocating physics APIs. Added UNT0029, Pattern matching with null on Unity objects. Added UNT0030, Calling Destroy or DestroyImmediate on a Transform.17.3.0.0...
Object.DestroyImmediate(previewTexture); Object.DestroyImmediate(texture); } } } 7 changes: 6 additions & 1 deletion 7 Assets/SteamVR/readme.txt Original file line numberDiff line numberDiff line change @@ -1,4 +1,4 @@ # SteamVR Unity Plugin - v2.6.0b3 (sdk 1.13.10) #...
SystemInfo.supportsImageEffects) { enabled = false; Debug.LogWarning("Obi Test Fluid Renderer not supported in this platform."); return; } } protected override void Cleanup() { if (customMaterial != null) Object.DestroyImmediate (customMaterial); } public override void UpdateFluidRenderingCommand...
vartemp=newGameObject("test_object");Object.Destroy(temp);Debug.Log(temp==null);//false,可能因为调用的并不是DestroyImmediate,temp在打印前没有被GC处理 看来Unity始终是没有解决这个问题啊。。。更别说Object.destroyed了 不过当然,对于稍有经验的Unity开发者,在一个Object被Destroy后都不应该继续使用它,所以...
classWebViewDemo:EditorWindow{WebViewHookwebView;voidOnEnable(){if(!webView){// create webViewwebView=CreateInstance<WebViewHook>();}}publicvoidOnBecameInvisible(){if(webView){// signal the browser to unhookwebView.Detach();}}voidOnDestroy(){//Destroy web viewDestroyImmediate(webView);}void...
DestroyImmediate(mesh2); } mesh1 =null; mesh2 =null; } voidClear () { //Debug.Log("Clear"); DestroyWorkingMeshes(); canvasRenderer.Clear(); lastState =newLastState(); useMesh1 =false; vertices =null; colors =null; uvs =null; ...
Integration: Added UNT0027, Prevent call to default PropertyDrawer.OnGUI() implementation. Added UNT0028, Use non-allocating physics APIs. Added UNT0029, Pattern matching with null on Unity objects. Added UNT0030, Calling Destroy or DestroyImmediate on a Transform.17.3.0.0...
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active...