I am working on a racing game, which has speedboosters on the ground. When a vehicle touches it, a script attached to the speedbooster instantiates a Fire prefab and then destroys it after 2 seconds. This is my script (in C#), which used to work fine but now the Destroy() function ...
1 Unity Game Not working even after building 0 Unity error in the build that didn't happend in the editor 0 Unity code works in the editor but does not work on Build (EXE File) C# 6 Unity build Errors 0 Unity code works in the editor but does not work on Build C# 0 Unity...
addtransform(name,local0_or_world1){position(vector3(x,y,z));rotation(vector3(x,y,z));scale(vector3(x,y,z));}; destroygameobject(path); setparent(obj_or_path,parent,int_stay_world_pos); setactive(obj_or_path,1_or_0); setvisible(obj_or_path,1_or_0); addcomponent(obj_or_pat...
1.一个刚体在你的子弹和你的敌人。1.两个游戏对象内的碰撞器(非触发器)。1.层碰撞矩阵必须在两个...
First, we should save the current scene that we are working in so that the work we have done will not get deleted when we open a new one. Let’s create a new scene (Command / CTRL + N or File -> New Scene). Once the scene is open, save it and name it “MainMenu”. ...
DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type....
create a plugin with UnityEngine.Debug.Log inside Awake(), Update() and OnDestroy() add it into the plugin folder and run it read the log as the plugin got destroyed, update() never get called BepInEx Distribution Stable from GitHub ...
public class ScriptExample :MonoBehaviour{ void DestroyGameObject() { Destroy(gameObject); } void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); } void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody...
Add "Destroy With Scene" checkbox in inspector for NetworkObjectstat:awaiting responseStatus - Awaiting response from author.stat:awaiting triageStatus - Awaiting triage from the Netcode team.type:featureNew feature, request or improvement #2967 openedJul 1, 2024byAlexEnnerfelt ...
(Input.GetMouseButtonDown(0)){GameObject go=bulletpool.GetBullet();go.transform.position=transform.position;go.GetComponent<Rigidbody>().velocity=transform.forward*50;StartCoroutine(DestroyBullet(go));}}//销毁隐藏子弹还是在资源池里面IEnumeratorDestroyBullet(GameObject go){yieldreturnnewWaitForSeconds(3);...