public static void DontDestroyOnLoad(Object target); Parameters targetAn Object not destroyed on Scene change. Description Do not destroy the target Object when loading a new Scene. The load of a new Scene destroys all current Scene objects. Call Object.DontDestroyOnLoad to preserve an Object dur...
When loading a new level, all objects in the scene are destroyed, then the objects in the new level are loaded. In order to preserve an object during level loading call DontDestroyOnLoad on it. If the object is a component or game object then its entire transform hierarchy will not be ...
【摘要】 Unity中的一个方法DontDestroyOnLoad可以让某些游戏对象在切换场景的时候不是释放,听上去很好用的方法, 了解一下官方文档: public static void DontDestroyOnLoad(Object target); Parameters target An Object not destroyed on Scene change. De... Unity中的一个方法DontDestroyOnLoad可以让某些游戏对象在...
(4).Resource.UnloadAsset()和resources.UnloadUnusedAssets()时,只有那些真正没有任何引用的资源会被回收,因此确保资源不再使用时,将所有对该资源的引用设置为null或者destroy。同样需要注意,这两个Unload方法仅仅对Resource.Load拿到的资源有效,而不能回收任何场景开始时自动加载的资源。与此类似的还有AssetBundle的Load和U...
用AssetBundle.load加载需要的asset 加载完后立即AssetBundle.Unload(false),释放AssetBundle文件本身的内存镜像,但不销毁加载的Asset对象。(这样你不用保存AssetBundle的引用并且可以立即释放一部分内存) 释放时: 如果有Instantiate的对象,用Destroy进行销毁 在合适的地方调用Resources.UnloadUnusedAssets,释放已经没有引用的Asset...
Dont Destroy On Load 이 프로퍼티는 씬이 변경될 때 Unity에서 Network Manager를 사용해 게임 오브젝트를 파괴하도록 할지 설정하는 데 사용합니다. 게임의 씬이 변경될 때 Unity에서 Network Manager 게임...
Awake — >Start — >Update — >FixedUpdate — >LateUpdate — >OnGUI — >Reset — >OnDisable —>OnDestroy 100.写出光照计算中的 diffuse 的计算公式 计算公式为: Idiffuse 度, Dcolor = Dintensity*Dcolor*N.L N ; (Dintensity 表示漫反射强 L 为光源向量 表示漫反射光颜色, 为该点的法向量, ...
Awake(); DontDestroyOnLoad(this); Luaenv = new XLua.LuaEnv(); } private void Start() { } /// /// 自定义的装载器 /// /// /// <returns></returns> public byte[] LuaScriptLoader(ref string filepath) { #region 从本地文件读取 /* #if UNITY_EDITOR //传入 game.init 转换成 ...
aTinyNetGameManageror derived instance always enabled on your game, so please add one to your first scene and mark it asDon't Destroy on Load. An unique "ConnectKey" is required for your game to be able to connect, preferably include the current version of your application on the key ...
Simply drag & drop the prefab into your first scene and enableDont Destroy On Loadin the inspector. The prefab is located inAssets/Console/Resources/DebugConsole. The debug console will automatically pick up calls toUnityEngine.Debug.Logso you don't need to write any code. ...