步骤: 1.GUILayout.Space(10),这个有说过,让两个元素之间空十个像素之间的距离 2.GUI.skin.label.fontSize 、GUI.skin.label.alignment 用于设置标题的字体大小和对齐格式,具体从下图中了解: 对于GUI.skin API 里面没有列出一些关于皮肤的属性,但是大伙们可以通过在Assets 菜单下右键 Create => GUI skin,如下...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassTextScript:MonoBehaviour{privateTextm_Text;// Start is called before the first frame updatevoidStart(){m_Text=GetComponent<Text>();m_Text.text="海上生明月,天涯共此时。";//m_Text.color = Color.b...
1.先准备好对应的代码模板,放到Assets\ScriptTemplates目录下 usingSystem.IO; usingSystem.Text; usingSystem.Text.RegularExpressions; usingUnityEditor; usingUnityEditor.ProjectWindowCallback; usingUnityEngine; publicclassCodeGenerator { privatestaticstringsystemTemplatePath ="Assets/ScriptTemplates/SystemClass.cs";...
Update和Unity中的许多其他特殊函数都可以在Visual Studio中迅速轻松创建,通过使用MonoBehaviour脚本编写向导即可实现,在Visual Studio中将光标放在需要插入新函数的位置,然后按Ctrl+Shift+M启动向导,在Create Script Methods窗口中勾选想要添加的各个方法名称旁边的复选框,选择“OK”按钮退出向导,这些方法就会插入到代码中了...
using UnityEngine;using System.Collections;publicclassRunScript:MonoBehaviour{//不同平台下StreamingAssets的路径是不同的,这里需要注意一下。publicstaticreadonly string PathURL=#ifUNITY_ANDROID"jar:file://"+Application.dataPath+"!/assets/";#elifUNITY_IPHONEApplication.dataPath+"/Raw/";#elifUNITY_STANDALO...
When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. When you use RequireComponent, th...
Unity的游戏对象是通过Component(组件)控制的。常见的Component有:Transform(模型坐标)、Collider(碰撞检测器)、Rigidbody(刚体属性)、Animation(动画)、AudioSource(声音源)、Script(游戏脚本)等。 1.1.6Console视图 Console视图是控制台信息输出窗口。输出的信息包括:游戏脚本编译错误信息、游戏运行期间的日志输出、断言、...
The first script of the example implements a class derived from ScriptableObject. using UnityEngine;[CreateAssetMenu] public class VehicleTypeInfo : ScriptableObject { // Class that represents a specific type of vehicle [Range(0.1f, 100f)] public float m_MaxSpeed = 0.1f; [Range(0.1f, 10f)...
- Seehttp://www.codeimmunity.co.uk/TextFx/scripting_reference.phpfor a list of the other script Methods and Properties available. Note: EffectManager is the legacy name for the newer TextFxAnimationManager. 快速安装TextFx编辑器 - 打开 animation editor 面板 ...
<script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); ...