usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassTextScript:MonoBehaviour{privateTextm_Text;// Start is called before the first frame updatevoidStart(){m_Text=GetComponent<Text>();m_Text.text="海上生明月,天涯共此时。";//m_Text.color = Color.b...
You can also use unicode characters if you want to set the displayed text from scripting. The Javascript and C# compilers fully support Unicode based scripts. You have to save your scripts with UTF–16 encoding. Now you can add unicode characters to a string in your script and they will ...
- Seehttp://www.codeimmunity.co.uk/TextFx/scripting_reference.phpfor a list of the other script Methods and Properties available. Note: EffectManager is the legacy name for the newer TextFxAnimationManager. 快速安装TextFx编辑器 - 打开 animation editor 面板 * 单击 "Open Animation Editor" 按钮...
using UnityEngine; using System.Collections; /** * @Author : www.xuanyusong.com */ [RequireComponent(typeof(CharacterController))] [AddComponentMenu("Character/Character Motor")] public class CharacterMotor : MonoBehaviour { // Does this script currently respond to input? public bool canControl = ...
using UnityEngine; using System.Collections; public class SingleCharacterScript : MonoBehaviour { public class Stuff { public int bullets; public int grenades; public int rockets; public Stuff(int bul, int gre, int roc) { bullets = bul; grenades = gre; rockets = roc; } } public Stuff mySt...
下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
SetClipRect 请参阅 IClippable.SetClipRect。 CancelInvoke 取消该 MonoBehaviour 上的所有 Invoke 调用。 Invoke 在time 秒后调用 methodName 方法。 InvokeRepeating 在time 秒后调用 methodName 方法,然后每 repeatRate 秒调用一次。 IsInvoking 是否有任何待处理的 methodName 调用? StartCoroutine 启动协程。 Stop...
在Unity 中,你通过为 GameObject 添加脚本(Script)组件来添加 C# 脚本内容。你通过创建继承自 MonoBehavior 的类来定义脚本组件的功能。 虚幻4 也有类似的内容。你可以自由创建全新的组件类,并将它应用于任意 Actor。组件类可以使用蓝图脚本创建,也可以用 C++ 创建。
导出语言文本Text 导入自己的格式 . 要导入不同的格式,请复制Templates►Scripts►ConverterWindowTemplate.cs 导出其他的格式 对话编辑器的数据库选项卡有一个导出文件夹,允许您以这些格式导出对话数据库数据: XML CSV Voiceover Script Text 12、组件参考 Always Face Camera Component > Pixel Crushers > Dialogue...
using System;using System.IO;using System.Linq;using System.Text;using UnityEngine;using System.Collections.Generic;using Unity.LiveCapture.Networking;using Unity.LiveCapture.Networking.Discovery;namespace Unity.LiveCapture.CompanionApp{[CreateAssetMenu(menuName="Live Capture/Server")]publicclassLiveCaptureServ...