usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassTextScript:MonoBehaviour{privateTextm_Text;// Start is called before the first frame updatevoidStart(){m_Text=GetComponent<Text>();m_Text.text="海上生明月,天涯共此时。";//m_Text.color = Color.b...
AI代码解释 using System;using System.IO;using System.Linq;using System.Text;using UnityEngine;using System.Collections.Generic;using Unity.LiveCapture.Networking;using Unity.LiveCapture.Networking.Discovery;namespace Unity.LiveCapture.CompanionApp{[CreateAssetMenu(menuName="Live Capture/Server")]publicclassL...
using UnityEngine; using System.Collections; public class SingleCharacterScript : MonoBehaviour { public class Stuff { public int bullets; public int grenades; public int rockets; public Stuff(int bul, int gre, int roc) { bullets = bul; grenades = gre; rockets = roc; } } public Stuff mySt...
resizeTextMaxSize允许的最大文本大小。1 = 无限大。 resizeTextMinSize允许的最小文本大小。 supportRichText此 Text 是否支持富文本。 textThe string value this Text displays. verticalOverflow垂直溢出模式。 继承的成员 静态变量 defaultGraphicMaterial在未显式指定材质时用于绘制 UI 元素的默认材质。
在Addressables Groups窗口中,点击Build / New Build / Default Build Script,就会开始打Addressable资源包了,等它打包完毕即可, 上文中我们建了两个Group,其中Default Local Group作为包体内的资源包,RemoteGroup作为包体外的资源包, 现在我们去看看它们分别Build到哪里去了吧~ ...
导出语言文本Text 导入自己的格式 . 要导入不同的格式,请复制Templates►Scripts►ConverterWindowTemplate.cs 导出其他的格式 对话编辑器的数据库选项卡有一个导出文件夹,允许您以这些格式导出对话数据库数据: XML CSV Voiceover Script Text 12、组件参考 Always Face Camera Component > Pixel Crushers > Dialogue...
Voiceover Script Text 13、组件参考 Always Face Camera Component > Pixel Crushers > Dialogue System > Actor > Always Face Camera 始终面对摄像机使游戏对象始终面对主摄像机。 网络异常,图片无法展示 | 属性 Bark Group Member Component > Pixel Crushers > Dialogue System > Actor > Bark Group Member 对...
同时,再添加一个文字对象Text (Legacy),绑定脚本组件如下: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextScript : MonoBehaviour { private Text m_Text; // Start is called before the first frame update ...
下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
- Seehttp://www.codeimmunity.co.uk/TextFx/scripting_reference.phpfor a list of the other script Methods and Properties available. Note: EffectManager is the legacy name for the newer TextFxAnimationManager. 快速安装TextFx编辑器 - 打开 animation editor 面板 ...