通过Assets / Create / C# Script向项目添加一个新的脚本资源,并将其命名为Clock。C#是用于Unity脚本的编程语言,发音为C-sharp。让我们也立即把它放在一个新的脚本文件夹中,以保持项目的整洁 Scripts folder with Clock script, one and two column layout. 当脚本被选中时,检查器将显示其内容。但是要编辑代码,...
GameObjectCreates a new GameObject, named name. Public Methods AddComponentAdds a component class of type componentType to the GameObject. C# Users can use a generic version. BroadcastMessageCalls the method named methodName on every MonoBehaviour in this GameObject or any of its children. ...
public static GameObject CreateGameObject(string name, params Type[] types); Declarationpublic static GameObject CreateGameObject(SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types); Parameters name Name of the GameObject. types The optional types to add to the ...
When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. When you use RequireComponent, th...
unity 导入序列帧 unity gameobject 序列化 using UnityEngine; public class ScriptSerializeTestMyTools : MonoBehaviour { public int id; public string myname; public GameObject prefab; } 1. 2. 3. 4. 5. 6. 7. 8. 脚本可以通过序列化和反序列化来保存游戏数据,话句话说,就是脚本自身并没有保存...
}//表示这个Component在Edit模式下也会运行,但注意其Update只有在场景中的GameObject有发生变化的时候才会调用[ExecuteInEditMode]publicclassMyComponent: MonoBehaviour{ }publicclassMyComponent:MonoBehaviour{//序列化属性,可在Inspector见到(即使是private),并操作[SerializeField]privateboolhasHealthPotion =true;//不在...
addScriptMethod.Invoke(null,newObject[] {m_GameObjectToAddTo, AssetDatabase.LoadAssetAtPath(TargetPath(), typeof (MonoScript))asMonoScript}); } 3.右键使用 Assets窗口下右键>Create>Script...打开窗口使用。 4.可以自定义新的脚本模板 使用说明在ReadMe.html中可以看到。
在场景层次结构中,将Projectile脚本附加到Projectile GameObject。 将Speed设置为0.2并将Damage设置为1,然后单击位于Inspector顶部附近的Apply按钮。 这将应用您刚刚对此预制件的所有实例所做的更改。 从场景层次结构中移除投射(Projectile)物体——你不再需要它了。
I have two GameObject, a door and the trigger. each GameObject has a script in each one, the trigger has PlayerDoorTrigger.js detects if the player enters the trigger. While the door has doorMove.js opens the door when clicked on. ...
创建一个空gameObject,添加Mesh Filter和Mesh Renderer两个component,再添加一个脚本createMeshScript: using UnityEngine; using System.Collections; [ExecuteInEditMode] public class createMeshScript : MonoBehaviour { void Awake() { gameObject.GetComponent<MeshFilter> ().mesh = CreateMesh (1,1); ...