ulong ul5 = Convert.ToUInt64("1"); float f5 = Convert.ToSingle("13.2"); double d5 = Convert.ToDouble("13.2"); decimal de5 = Convert.ToDecimal("13.2"); bool bo5 = Convert.Boolean("true"); char c5 = Convert.ToChar("A"); string str5 = Convert.Tostring("54545"); 1. 2. 3...
string str1 = age + ""; //方法二:用加号连接一个空字符 1. 2. 3. 最牛的的Convert类型转换 使用Conver类可以进行任意类型的转换 AI检测代码解析 int age = 18; double height=175.5d; float result = 10.5f; string str = Convert.ToString(age); int a = Convert.ToInt32(height); float c =...
publicstring data="2022.2";Debug.Log("第一种方法:"+float.Parse(data));Debug.Log("第二种方法:"+Convert.ToSingle(data));Debug.Log("第三种方法:"+float.TryParse(data,out float num)); 示例:
Convert.ToSingle()是另一个将字符串转换为浮点数的选择,它与float.Parse()在功能上类似,但Convert.ToSingle()在转换失败时不会抛出异常,而是返回0。不过,请注意,对于非法的输入字符串,这可能不是最佳的错误处理方式。 csharp string strValue = "10.5"; float floatValue = Convert.ToSingle(strValue); //...
其源码规模适中、代码规范可读性好、跨平台能力强、解析速度快,但是美中不足的是LitJson对float(官方最新Release已经支持float)、以及Unity的Vector2、Vector3、Rect、AnimationCurve等类型不支持,譬如在解析float的时候会报Max allowed object depth reached while trying to export from type System.Single的错误,这就...
privateintToInt(XmlNode node,stringname) { returnConvert.ToInt32(node.Attributes.GetNamedItem(name).InnerText); } privatefloatToFloat(XmlNode node,stringname) { return(float) ToInt(node, name); } } 13.unity的菜单中选择 14.把刚才导入的2个文件分别导入,点击Create, ...
//方法一TimeSpan st=DateTime.UtcNow-newDateTime(1970,1,1,0,0,0);Debug.Log("日期转为时间戳:"+Convert.ToInt64(st.TotalMilliseconds));//方法二double timeStamp=((DateTime.Now.ToUniversalTime().Ticks-621355968000000000)/10000);Debug.Log("日期转为时间戳:"+timeStamp); ...
} /// /// 获取类型 /// private static string GetType(ExcelWorksheet worksheet, int col) { return worksheet.Cells[typeIndex, col].Text; } /// /// 通过类型返回对应值 /// private static string Convert(string type, string value) { string res = ""; switch (type) { case "int...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
string a = File.ReadAllText(path); data = JsonConvert.DeserializeObject<T>(a); DataDic.Add(name, data); DataDic[name] = data; } else { returndefault (T);//如果是一个值类型,就会返回该类型的默认值;如果是一个引用类型,就会返回null ...